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I personally have a problem with the altered model as well. The head and arms may have been vastly improved from the original but Typhlosion has never struck me as a Pokémon who could constantly maintain an external fire like Charizard or Infernape. In reality I just imagine they'd pointlessly exhaust themselves with such ferocious posturing. Only lighting up for their special attack animation honestly feels more sensible from that viewpoint.
It's sad, but Typhlosion just was not meant to ever exist in 3D
Dynamic pose or no, constantly igniting or no, with the example above, you still have the fact that it's a 3D model trying to simulate a living creature while emitting a line of cartoonish, 2D flames, which stands in contrast against almost every other Pokémon model that incorporates active fire elements. (Although Blaziken does demonstrate this same issue with its wrist flames, at least until it Mega Evolves.)
Sometimes I wonder, on the off-chance that they ever felt like doing a regional variant for a Starter, could that be the chance for them to properly reimagine Typhlosion in a 3D context? Similar to how Alolan Muk picks up the cool iridescence element that flat-out wasn't possible in earlier generations.
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