Lanstar
The Cutest of Ladies
- Joined
- Jan 29, 2015
- Messages
- 632
- Reaction score
- 1,466
While Pokemon may be a fantasy, there are areas that might feel very awkward, to a point of being nonsensical - even in fantasies.
One example of this: In battles against the ingame AI, you are somehow, some way notified about what the next Pokemon your opponent will send out after you knock out one of theirs. Yes, it make battling easier... But what trainer in their right mind would "announce" the name of a Pokemon long before sending it out like that?
"Hey! I'm about to send my Charizard out! Want to prepare yourself?"
Really... Would you actually say this in a battle? I'd laugh hysterically if someone said that during an important battle - And laugh even more if they faked it and sent a different Pokemon instead!
My solution... Well, defaulting to double battles for ingame trainers could easily solve the problem, as they have never announced Pokemon that way at all in doubles - not even in Colloseum. If that doesn't prove popular, they could also just not pre-announce the Pokemon - but to keep the difficulty still fairly low, allow the player to return their pokemon, and make both players send out their Pokemon at the same time, not knowing each other's choices. Maybe a little luck based, though.
Feel free to suggest other unnatural aspects you might take issue with, and you'd fix them.
One example of this: In battles against the ingame AI, you are somehow, some way notified about what the next Pokemon your opponent will send out after you knock out one of theirs. Yes, it make battling easier... But what trainer in their right mind would "announce" the name of a Pokemon long before sending it out like that?
"Hey! I'm about to send my Charizard out! Want to prepare yourself?"
Really... Would you actually say this in a battle? I'd laugh hysterically if someone said that during an important battle - And laugh even more if they faked it and sent a different Pokemon instead!
My solution... Well, defaulting to double battles for ingame trainers could easily solve the problem, as they have never announced Pokemon that way at all in doubles - not even in Colloseum. If that doesn't prove popular, they could also just not pre-announce the Pokemon - but to keep the difficulty still fairly low, allow the player to return their pokemon, and make both players send out their Pokemon at the same time, not knowing each other's choices. Maybe a little luck based, though.
Feel free to suggest other unnatural aspects you might take issue with, and you'd fix them.