Well, 'm not in that chat anymore either. I just found out I hardly have anything in common with people there anymore. After more and more people started to leave and the only ones who remained talked about stuff I had no clue about, there was no point in me still being there. But yeah, you were fun
You know, I think it would be better doing any other thing and then when you feel empowered by it (even the lowliest job is empowering I think) go and fight your corner in that industry.
Are you studying or working atm? Lol I can't remember either, it's just something both of us have mentioned countless times in the old VMs! Probably something to do with trolling Scott ;-)
Omg this line you said: "How's life? boring as JOHTO, my life feel like they're one big filler" Ahahahahahahahahahaahahahahahaha!!!! Reading the old messages was a good laugh! I miss those times! The forums are so quiet now, there's no one good to troll anymore!! Where'd Weedle go?! And do you remember what filler night was about anymore? I wanna be 16 agaaaaiiiiiiin :bawl:
I understand that they would want to use their powers, but on a regular basis? It doesn't seem worth the risks. I definitely don't see why they would be fine with being inside Poké Balls more often than not, even if there is an entire virtual world to be enjoyed there (and there has been no hint of that for whatever reason).
I'd obviously be a researcher, but I don't know if I would get along with the regional professors as their fields leave a lot to be desired.
While Pokémon definitely don't get killed from battles and the anime illustrates the importance of bonds (the games can't really do this), I still find battling problematic. Why would Pokémon want to feel temporary pain? Just for the sake of sportsmanship? I feel that there is something twisted about the system that we're meant to overlook because battling is fun.
I'd rather not get used to games that make needless violence seem okay, although I'd be lying if I said that Pokémon didn't have the same problem on a smaller scale.
Same concept in that the setting is a MMORPG and at least one person (Tsukasa) is locked in the game. Tsukasa is very awkward and burdened, and that's what I like about him.
I've only watched up to the second episode. I'm watching .hack//Sign instead since a friend told me that I might prefer it to SAO. Even though the pacing is slow, I do like .hack's atmosphere and characters; the emphasis isn't on the battles. SAO didn't really leave much of an impression, but I might read the light novel to see if it piques my interest.
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