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Tokyo Mirage Sessions is heavily more into the idol culture/genre, so I'd say skip it if it's not your cup of tea. I'd only recommend it for anyone on the fence about it to play it for the dungeon crawling and OST, at least.
Persona gameplay isn't really all that different from each installment though, it follows most other MegaTen games for having turn based combat. Most people usually play Persona for the story, social links (3-5), and time progression. Continuity in the series is not a problem, save for a few, the most you'll get is a reference or a boss fight depending on the game. Games that do have continuity are SMT I&II (well you can play 2 before 1, but 2 will mention how the protag in 1 dies, otherwise aside from a shared setting not much else), P2 duology, and the Raidou games; Devil Survivor 1&2 are alternate universes so playing 2 before 1 is totally fine, and for SMT IV and Apocalypse, Apocalypse is a what if alternate take on IV's neutrality route ending so it's sort of a sequel, you can still play Apocalypse before IV but I'd recommend playing IV and getting the neutral route first to at least get a better understanding in Apocalypse.
As for FETH, yes there are different endings depending on the four routes you'll play through, though I have not completed the BE or the Silver Snow routes just yet, so for bosses on those two I'll have to see what they are (I have a feeling on who they might be), and apparently the Church route is a watered down version of the Golden Deer route, but I had a feeling that those two routes would be similar in some way anyway. The difference lies between the three lords beliefs, politics of their country, the Chruch's teachings, and TWSITD; the beginning of the game will be the same for each route until the timeskip (almost forgot, a certain battle at a certain location will also be the same), I don't want to say too much to avoid spoilering what I've played through, though. But I will say this, if you do get the game and if there's any character(s) you want to recruit, then I'd recommend raising their support to B as that's the fastest way to recruit a student without having to raise certain stat/skill requirements much, it also means you'll be roaming the monastery often as hosting tea parties, eating, gifting, and returning lost items raises their support too (having them in battle with you also helps, but you'll have to find them and ask for mission assistance. Recruiting characters absolutely requires the effort).
Tokyo Mirage Sessions is heavily more into the idol culture/genre, so I'd say skip it if it's not your cup of tea. I'd only recommend it for anyone on the fence about it to play it for the dungeon crawling and OST, at least.
Persona gameplay isn't really all that different from each installment though, it follows most other MegaTen games for having turn based combat. Most people usually play Persona for the story, social links (3-5), and time progression. Continuity in the series is not a problem, save for a few, the most you'll get is a reference or a boss fight depending on the game. Games that do have continuity are SMT I&II (well you can play 2 before 1, but 2 will mention how the protag in 1 dies, otherwise aside from a shared setting not much else), P2 duology, and the Raidou games; Devil Survivor 1&2 are alternate universes so playing 2 before 1 is totally fine, and for SMT IV and Apocalypse, Apocalypse is a what if alternate take on IV's neutrality route ending so it's sort of a sequel, you can still play Apocalypse before IV but I'd recommend playing IV and getting the neutral route first to at least get a better understanding in Apocalypse.
As for FETH, yes there are different endings depending on the four routes you'll play through, though I have not completed the BE or the Silver Snow routes just yet, so for bosses on those two I'll have to see what they are (I have a feeling on who they might be), and apparently the Church route is a watered down version of the Golden Deer route, but I had a feeling that those two routes would be similar in some way anyway. The difference lies between the three lords beliefs, politics of their country, the Chruch's teachings, and TWSITD; the beginning of the game will be the same for each route until the timeskip (almost forgot, a certain battle at a certain location will also be the same), I don't want to say too much to avoid spoilering what I've played through, though. But I will say this, if you do get the game and if there's any character(s) you want to recruit, then I'd recommend raising their support to B as that's the fastest way to recruit a student without having to raise certain stat/skill requirements much, it also means you'll be roaming the monastery often as hosting tea parties, eating, gifting, and returning lost items raises their support too (having them in battle with you also helps, but you'll have to find them and ask for mission assistance. Recruiting characters absolutely requires the effort).
Well, what I was mainly asking about the gameplay and the like, but... okay, I guess that works. I generally don't like stories with convoluted plots (mainly because many of them tend to needlessly convoluted just for the sake of it), but I'll keep that in mind. Are any of the Persona/MegaTen titles related in terms of continuity that I should be aware of? And that's good to hear about having endings that differ based on my MC's alignment. I think I will try one of those titles for sure now. I've also wondered, does Fire Emblem: Three Houses have different endings based on which House you join? What exactly is different about each House you choose?
Yeah, I guess I did forget that remakes of FE4&5 will likely have Casual Mode included, just like SoV did (and I would assume all future FE remakes will include that). I feel as though that FE6&7 hold up well enough today as they are and don't really need remakes, anyway... though I wouldn't object to it, all the same. Still, remakes of 4&5 would be preferable for both having official localizations and it sounds like from you that they're worth playing for the stories (but are you saying that that game also had S-supports?). And you've gotten me curious about who Medeus and Loptous are, so do enlighten me - I may never play whatever games they're from, anyway (Shadow Dragon and New Mystery of the Emblem, perhaps?).
So are you suggesting I should play Conquest after Birthright, then? But then, if you don’t think that Fates is worth playing for the story, then I wonder if I should have even bothered with any of these games at all. Right now, I'm only an average FE player, if not less, so I don’t know if I’d even make it through all the maps in Conquest, anyway… unless they’re easy. But then, I don’t see the point in playing an FE game just for easy maps.
(Also, sorry for the delayed response.)