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Except that that is not the message, especially if you take in account 02's epilogue so if you think the message is "Digimon is for kids", I think you either didn't pay proper attention or watched a different movie.
That said (Since this is not a Digimon thread but a Pokémon one), I don't think...
I don't think there's a proper uniform way to do that, personally. A lot of franchises try it with crossovers, but crossovers always come with a lot of shit and people end up hating them more often than not.
But then when you do it a different way, like XY or other regions incorporating nudges...
Australia or Greece would be pretty cool for a region. Greece has a lot of stuff they could work with (Gods, other mythologies, philosophy, all that) while I feel Australia is a great fit if they continue to want to use Wild Areas.
Maybe something from South-America too. (Some Inca inspired...
I think a game of mechanical/artificial progress vs natural progress would a neat concept to delve into. I guess Opelucid City had some of that cause it was different in each version but it never really delved into it.
You could even make a power-up mechanic out of it if you want. One where...