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I'd prefer to see a more competitive movepool that works well with the Pokemon and teammates if I want a challenge. Red as it currently stands in GSC/HGSS looks more like a boss that involves a merely tedious grindfest than a genuinely difficult one.
You know what? Even in single-region games, we never really used the entire levels for assigning NPC trainer difficulties. Johto's E4 had the lowest levels, obstensibly because of the longer game, but most other regions only have trainer Pokemon's levels up to around 60-65 until the Champion...