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If SV's gimmick is open world, then whatever comes after's gimmick should be that it's an immersive sim (Bioshock, system shock, dishonored, thief type of game).
A karma meter.
More modular regional gimmick, in my particular case performing magic rituals using a combination of moves and held items.
Enemy trainers, particularly story bosses able to take advantage of friendship benefits
Soaring. And not just in the sky, in large underground canyons
A...
More conversation options a la persona.
Also voice acting. The idea of the player character being a master chief level oneliner machine makes me laugh.
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