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Okay, but I'd be running Earth Power too. Wouldn't that patch up that problem?
I'd be doing roughly equal damage (~55%) to what it can heal off with Roost and Leftovers recovery and still have enough PP between both moves to beat it 1v1.
I recently made an offense/bulky offense team in OU and decided to use Heatran on it. It has very good synergy with the other team members and serves as the team's Stealth Rock setter and primary Talonflame counter. It has been performing okay overall, but in some matches I find it to be pretty...
Yes. Jolly or Naive, unless you want to use TankChomp over Sash/Lum Berry Chomp
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 76 SpD / 16 Spe or 252 HP / 164 Def / 92 Spe (this spread allows Garchomp to outspeed Base 70 Mons)
- Stealth Rock
Normal Metagross isn't viable. I've seen it used on occasion with moves like Explosion, but much better SR setters exist.
And if defensive synergy is a concern then no, Hydreigon would not be good instead. Gengar and Weavile already form a pretty potent offensive core while possessing okay...
On Cartridge yes, that will suffice. Mega Metagross should be a good choice for a Mega. Just keep in mind you'll have 2 weaknesses to Ghost (3 if you have Starmie on the same team) and 2 to Dark if you use Starmie too. What Chimo?
I'm not the best person to ask regarding the first question, but I would think it would not be too redundant since Ice is such a good offensive type and they could form a Double-Dragon/Bird Spam type core when used together. But you would need to make sure that the other team members can patch...
Weavile is very good in OU right now. Its Life Orb set with Icicle Crash/Knock Off/Ice Shard/Low Kick and a Jolly nature is best. You can replace Low Kick with moves like Poison Jab or Swords Dance depending on your team's needs.
For partners I personally like to use stallbreaker Gengar. The...
You sure? I keep refreshing the page and getting the same result.
I'm already calculating Rocks being on Nite's side of the field with it being at 75% health, so are you certain your result isn't because you have the Stealth Rock button clicked? Because if it is, you're factoring it in twice.
At 75% health: 0 SpA Vaporeon Ice Beam vs. 0 HP / 0 SpD Dragonite: 284-336 (87.9 - 104%) -- 25% chance to OHKO
You could give Vaporeon more Special Attack investment to bring that percentage up – 100 EVs in Special Attack gives it a 75% chance to OHKO after Rocks.
So I'm trying to breed a Contrary Serperior, but I'm confused on whether it needs a "Life Orb" HP IV on cartridge.
Smogon's analysis (Quality Control - Serperior | Smogon Forums) includes a HP IV of 29 for its Life Orb set, but does it need that on cartridge at level 50? I know Life Orb...
My opponent in the situation I outlined still needs to go for the chip damage. He'll lose if he doesn't.
But it seems you're right about not flinching, I was not aware that you need to make an attack for the flinch to activate. Still, it can have its uses against other moves with lesser...
How do you know that though? If your opponent is in any kind of position to not use Fake Out, then you shouldn't be trying to switch in Gallade. And once your opponent reveals he or she is running Fake Out, it becomes one of the most predictable moves in the battle. The only reason people use it...
Exactly, 99% of the time his pre-Mega ability is useless. This argument of which ability is better is just hypothetical.
I was just commenting because the original poster argued that Gallade can't switch into Fake Outs, making Steadfast the inferior ability. But Gallade can switch into Fake...
It's not relevant, and I don't think anyone is arguing that it is. I've used Gallade a ton on Showdown and in the BBL and not once have I ever found a use for its pre-Mega ability. Regardless, saying that Steadfast is inferior to Justified isn't completely true in Gallade's case.
Gallade can't switch into much of anything, period, especially pre-Mega, so both abilities are incredibly situational. But it's worth noting that Mega Gallade has multiple ways of boosting its attack, but no way to boost its speed.
Justified would clearly be the better ability if Gallade...