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Search results

  1. SinnohEevee

    Moves that Pokemon should/should not be able to learn

    Somehow, Giratina can't learn Phantom Force, even though it has its own world.
  2. SinnohEevee

    Moves that Pokemon should/should not be able to learn

    Sucker Punch isn't a punch (it's "Surprise Attack" in Japanese), but yeah it does fit Incineroar. Also, why can't he learn Beat Up?
  3. SinnohEevee

    Moves that Pokemon should/should not be able to learn

    Garchomp, Scizor, Heracross, and all other Pokémon who can fly should be able to learn Fly.
  4. SinnohEevee

    Moves that Pokemon should/should not be able to learn

    They can some signature moves of Legendaries/Mythicals to other Legendaries/Mythicals for events. They can give Spectral Thief to Giratina who would hide in your shadow and take you to the Distortion World. Muwahahaha!
  5. SinnohEevee

    Moves that Pokemon should/should not be able to learn

    I think more Psychic-types should have Teleport. I mean, Psychic is like magic from wizards, and wizards usually are able to Teleport. Same goes for ghosts, they can dematerialize. Mewtwo is the most powerful Psychic-type yet can't learn Teleport after Gen I. Celebi too could probably get it...
  6. SinnohEevee

    Moves that Pokemon should/should not be able to learn

    Since Water Gun is about spitting water from your body (as per Bulbapedia), does it make sense that some Ground-types can learn it?
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