The difference is semantics. Recoil is the damage you take from a reckless, all-out attack against your opponent. Curse and Belly Drum are a sacrifice to get a desired effect. You can't get something for nothing. Getting a +6 in attack or sucking away 1/4 of your opponents health with no...
Awesome thought it would be, Curse isn't recoil damage because it's not a percentage of damage dealt. It's a sacrifice up front so I don't think the game would acknowledge it as recoil. If I had more time, I would be willing to test it.
Nope, you nailed it. You just have to keep going. SOS battles making "chaining" ridiculously easy overall. You just have to make sure that you keep your bisharps alive to call for their next one.
SOS Battle - Bulbapedia, the community-driven Pokémon encyclopedia
Yes, you can do it on the first run through the story. I just don't think you can do it the first time you are doing the Ultra Ride. I'll check here in a little bit.
Long Reach make it so that contact moves to make contact. Shell Trap activates if any Physical moves hit the user. Since...
Honestly, that depends on you. What are you wanting out of this experience?
Personally, I would recommend (Red or Blue) > Yellow > (Gold or Silver) > Crystal > (Ruby or Sapphire) > Emerald > (Fire Red or Leaf Green) > (Diamond or Pearl) > Platinum > (Heart Gold or Soul Silver) > (Black or...
Alright, I can't find this in this thread nor can I find it in Bulbapedia. What happens for Z-Moves for moves that do set damage or direct damage?