Meh, it's not the compensation but the time pressure that really effects* the tone of a review. Like the difference between microwaving something vs. cooking it in an oven, it gets the job done faster but certain things just can't be done the same.
With the exception of Monster Hunter World, all previous games had "on-disc" DLC, i.e. the underlying assets were already in the game as shipped, and you only had to download the actual quest when they published it.
Very true -- open-world maps are often described as having a "thirty second rule", in the sense that the player should always be able to find something (within a geographic area of one square minute) to engage their interest.
That is the difference, all right. There's a huge conceptual difference between the game asking you to go somewhere you have access to, and the game actively prohibiting you from going somewhere you're not.
That guy with the Stoutland. The kahuna blocking off Diglett's Cave just inside its...
Meh, I think it could be a smart move -- back in Gen 1 Brock's team lived or fainted solely on your choice of starter, creating a very unpredictable difficulty level for an early game boss.
Plus, if the game requires you to have one Pokemon with a type advantage, the devs may be planning for it...