People were slowly migrating from the elevator and on to choosing their rooms. A few people had quickly grown tired of their confines and decided to socialize. Around three people or so entered Room One and shut the door, quite suspiciously. One would think they would leave the door open for...
Well, I was hoping we would start when we have 12 people, but if no one else signs-up and gets accepted by tomorrow, I suppose we could go with just 9 members.
Sorry if I am being so nitpicky, but your Personality section is still lacking. It doesn't tell me enough about how your character acts, or how he treats other people. If you could just a little more to it, then I'd be happy.
Sorry if I am being so nitpicky, but your Personality section is still lacking. It doesn't tell me enough about how your character acts, or how he treats other people. If you could just a little more to it, then I'd be happy.
The Flame Orb Sigilyph Set.
Nature: Calm
Ability: Magic Guard
Item: Flame Orb
EVs put into HP, Def., and Sp. Def.
Moves: Cosmic Power, Roost, Psycho Shift, and Stored Power.
This thing just dominates every one (except Dark types, of course).
I prefer Marshtomp mainly because I used him in both my Ruby and Emerald playthroughs. Swampert is just a beast, and I'll always love him. The B/W Starters are just a bit... boring to me. Serperior is alright, Emboar is a generic Fire/Fighting with poor speed, and Samurott is just a generic...
While Psyshock has the element of surprise toward an unsuspecting team, Psychic allows you to take out the Physical-Defense savvy Fighting Types, which is when Psychics are normally used.
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