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  1. Cresselia92

    Keep/Change/Delete

    Keep. It’s a fairly useful ability for potential Rest + Sleep Talk users, which make them harder to take down. They can also be fairly good status absorbers. It just needs a wider distribution. Thunder Wave
  2. Cresselia92

    Keep/Change/Delete

    Keep. Essentially a must for looking for a specific Nature, and it can also act as a deterrent against status from some users. At most, I’d change it a bit so that it heals from status after some turns, so that your own Synchronizer isn’t hampered too much. Aeroblast
  3. Cresselia92

    Keep/Change/Delete

    Delete, but if that’s not possible, at least Change. I go with Delete because the power level of Archeops isn’t as absurd nowadays as it was when BW came out. However, if deletion isn’t an option, change it so that the power drops when reaching 25% HP (mirroring Schooling). Iron Fist
  4. Cresselia92

    Keep/Change/Delete

    Change. Turn it into an offensive move that steals stats boosts, instead. Maybe as a Normal or Psychic version of Spectral Thief. Phantom Force
  5. Cresselia92

    Keep/Change/Delete

    Keep. The move itself is very good. It just needs a wider distribution. Absorb Bulb (info)
  6. Cresselia92

    Keep/Change/Delete

    Keep. It may not be worth a spot in a competitive team, but it is a pretty useful move to catch Pokémon with low catch rate and equipped with recovery moves — like Mewtwo — or prevent wild Pokémon from using berries — like Sitrus Berry. Flame Burst
  7. Cresselia92

    Keep/Change/Delete

    Keep. The Ability itself is fairly good, but it would need better and more reliable users to use that ability at the best of its capability. Eviolite
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