That adds another wrinkle in the works. Even for master game programmers, that would take days, if not longer, to customize each and every line of dialog specifically for each nature. There are 25 different natures in Pokemon, that means there are 25 different ways a PC could speak in a game...
I agree with the above. Besides, a character having a set personality can backfire badly. Look at Ratchet from Ratchet & Clank. In the first game (2002 game), he was a very selfish, angry, and stubborn character who would've ditched Clank if he didn't still need him, which earned him a lot of...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.