Something came to mind recently. As you know, more recent Pokemon games tend to railroad you to go in certain directions. This includes your first visit to Motostoke, where the Macros Cosmos staff escort you at certain times. While this is part of the railroading, there is actually an...
Recently starting a new file reminded me of something really, really small that I'm glad SW/SD have. Getting Premier Balls when you by 10 of any ball. ORAS was the first one to do that but it was dropped in Gen 7, so I'm glad Gen 8 brought it back. I know that the Premier Ball is just a...
I just remembered a very, very minor thing that Gen 8 did that is something I appreciate. In past gens, whenever you'd trade over an egg the prompt would say, "Take good care of Egg", which is a minor thing that often irked me. However, starting with Sword/Shield, the prompt now says, "Take good...
I noticed something about certain characters that, while subtle, show some of their character traits more.
First off, Hop is always talking about perfecting his Poke Ball throw and both Leon AND Bede mention Hop can't throw it properly. Well, turns out, they're right. Whenever Hop goes to...
There's actually a really subtle detail in the beginning of the game that took multiple playthroughs for me to fully realize. When you're first introduced to the Starters, they cause a disaster domino situation that actually has a hidden message. Sobble squirts on Scorbunny, causing it to hop...
Another really small thing I just remembered is that we no longer need to hit the A button an extra time to open doors or proceed with certain prompts like talking to Nurse Joys in Pokemon Centers. That was a huge annoyance in Gen 7 and I wonder why GF decided to add that in. Now, it's back to...
I do agree that the fleshing out of the Gym Leaders via their League Cards is a very nice improvement. Especially after the near non-existent nature of the Kalos Gym Leaders, which was a huge step down from Gen 5. The fact that each Gym Leader has some form of history, backstory, or certain...
Another little detail I forgot to mention that Sword/Shield have added. Your Pokemon are fully healed upon a Gym Badge victory. That's a nice QoL addition, especially since the story sometimes thrusts you into the next "event" right after you leave the Gym (Stow-and-Side is a good example). So...
Another thing that just came to mind is that now, when you pick up an item, sometimes there can be more than one of it upon obtaining it, like the three Poke Balls on Route 2 or the two X Defenses just outside of Galar Mine 1. I think only the Colosseum games did that, though my memory is a bit...
I just remembered two more points that Sword/Shield granted us.
For starters, we no longer need to hold the B button to run. Your walking/running speed is solely determined by how hard your pushing the analog stick. That is a godsend.
Secondly, and most importantly... we can FINALLY skip...
Since I made a near-identical thread some time ago in the regular Pokemon video game section, I figured now's the time to do the same with Sword and Shield. So, the question is: what little things, details, and other small additions in Sword and Shield that you like?
For me, I'm glad they're...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.