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  1. Funnylion

    Keep/Change/Delete

    Well, it's already been dexited, so delete i guess. Make it rain
  2. Funnylion

    Keep/Change/Delete

    Keep. It's not an amazing move, but it can have its uses, such as taking away stat boosts or racking up hazard damage. Soundproof
  3. Funnylion

    Keep/Change/Delete

    Keep. Good move for catching pokemon with low catch rates Shed tail(Just been on Smogon looking at the talks on a ban for it)
  4. Funnylion

    Keep/Change/Delete

    Keep because it gives venomoth a tiny niche in R/B/Y Unseen fist
  5. Funnylion

    Keep/Change/Delete

    Change. Make it 70 power, and make all the swift variants 70 power too. 60 just isn't enough, especially since one of the two non-mythical physical attackers to get it gets at level 37. Grassy glide
  6. Funnylion

    Keep/Change/Delete

    Keep, it's not as bad with it's limited distribution now. Hyper beam
  7. Funnylion

    Keep/Change/Delete

    Keep, it's an iconic early game move. Dragon tail
  8. Funnylion

    Keep/Change/Delete

    Keep. Good mid-game move with decent utility. Sketch
  9. Funnylion

    Keep/Change/Delete

    Keep, a bit situational but I don't see a reason to change it. Bolt strike
  10. Funnylion

    Keep/Change/Delete

    Keep. Nothing really necessary to change. Air balloon
  11. Funnylion

    Keep/Change/Delete

    Keep. Good for pokemon with good stats but weak moves. Venoshock
  12. Funnylion

    Keep/Change/Delete

    Keep. It's useful for defensive mons that don't have recovery. Heavy-duty boots
  13. Funnylion

    Keep/Change/Delete

    Change: Make it only have 70 power but with a critical hit rate as it feels more like it could be a water type version of slash. Electroweb
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