Sky Drop: BP 60 change to 70. At least make it slightly better than every other flying type move. (Why does it seem like they all have 60BP???)
Draining Kiss: BP 50 change to 60, but still keep the 75% health restore as opposed to the 50% restore of higher BP moves such as Drain Punch.
I think the only improvement freeze ailment needs is to not allow the frozen pokemon to thaw out on the same turn that it was frozen (even though that has saved me a few times). It just seems too weak for what is supposed to be a super-fearsome ailment.
Idea: Rock Smash should have 50% chance to lower defence by 1 stage, and 50% of lowering it 2 stages. Think of Acid (bomb) Spray which does 2 stages every time.
Thought of some more -
Disarming voice: BP needs to be raised from 40 to at least 60 like Shock wave and the other sure-hit moves.
Mega Launcher: should include 'wave' moves too such as Psywave & Sludge wave.
Parental Bond: I read on someone's blog that there are plans to nerf this one so that each hit deals 50%. 2x50% = 100% but some effects like focus sash and Weak armour are affected by two hits.
Rock Slide/Stone Edge: Need to stay as they are. The choice between accuracy versus power is the...
Mostly, i would like accuracy increased to lots of moves, some not mentioned here because that would take too long, but here are the main moves i would like to see with my suggested changes.
Ancient Power, Ominous Wind, Silver Wind: The chance of stats boost should raise from 10% to 20%
Ally...
I don't think this would change anything in practice, but Air Lock and Cloud Nine should not just cancel out effects of weather, but just erase weather altogether. It's just easier to see the select screen and if there is a weather icon, that means weather is on, but if no weather icon, weather...
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