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  1. G

    Keep/Change/Delete

    Keep it, it's a solid move whose power and effect make sense, it also makes sense for it to do slightly lower damage than say Iron Head. Splash
  2. G

    Keep/Change/Delete

    I'd change it to guaranteed heal the burn of the target (the same as Sparkling Aria) instead of having a chance to confuse. This is because a staple mid tier water move doesn't need to be a clone of Psybeam, and it both makes more sense to me and provides more strategic uses to have a burn heal...
  3. G

    Keep/Change/Delete

    Like all fang moves, I'd bump the accuracy up to 100 base and knock the power down to 60 base. Shell Smash
  4. G

    Keep/Change/Delete

    Change. I'd have it instead USE money, with a variable power based on available money (to a max of say 120 for 2400GP spent), with any "overkill" picked back up at the end of the battle as "reward" money. Still possible to farm money off of due to amulet coins and / or luck incense, but...
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