Bad cameras. They're often something I'm able to live with, but it's always obnoxious to have a camera that doesn't work like you want and not be able to play with it. Auto-adjusting cameras are especially obnoxious. Did you ever think that the reason I angled the camera this way is because I...
Hence the auto-save system. I do agree that I generally prefer save points over free saving, for the exact reasons you've pointed out. But a solid auto-save system removes both problems. No chance of losing progress since your last save point, and no chance of forgetting to save because your...
Autosave systems should honestly be mandatory in games. Give me the option to turn it off if you really want, but have it on by default. My power went out halfway through a boss in Final Fantasy 7 Remake the other night, but because of autosaves when I booted the PS4 up the next day I restarted...
I've been playing Final Fantasy X, and, like, I don't super mind a high encounter-rate, especially since games that do so are usually balanced around the EXP you gain from that many encounters, but one specific area has just been a massive hallway with not much interesting happening and...
Even worse imo is when they do actively try to help, but they're just so underpowered that they're just putting themselves into danger by choosing to go fight. Escort missions in PMD spring to mind.
You think that's bad? Let's Go won't even let you into a specific gym without a certain number of unique species.
Anyway, this is a very specific one, but who knows, it might apply to other things. When you get to the superbosses in the Kingdom Hearts 3 DLC, you're cordoned off to a small room...
Ok yeah, this I can absolutely understand. When it's factored into the story, then yes, it is absolutely horrible. 100% agreement on this point.
Oh yes. There is a reason that the revenge sequence in Spyro 3 felt so god damn good.
Lack of/insufficient tutorials.
Monster Hunter World's not the worst at this, but there's a lot of intricacies in there that'd be better explained through more than a couple text boxes. The most egregious offenders are the weapons. You'll get told basic tips about what the weapons do, "rapid...
I actually prefer save points over free saving. Mainly because I forget about it. If I see save points round the place I'm reminded that saving is a thing I should be doing every now and then, whereas if the game trusts me to remember to save frequently, that trust is greatly misplaced. I'll...
When a game forces in things that it clearly wasn't built for.
For example, the systems in Final Fantasy XV were clearly not made for platforming. Makes sense, it's an action RPG. But apparently nobody got this memo when they made the Pitioss Ruins. Pitioss is a masterfully crafted platforming...
When a game gives you a limited resources to bypass challenges you don't feel like doing, but prevents you from using said resources on the really hard challenges that you'd actually want to bypass. "Glares at Smash Ultimate"
Yeah, it's definitely a shame that you need to finish the game once...
Insta-death quick time events. Meaning, you have one second to push this button or you die. The first Bayonetta game was terrible for this, with one of the last boss fights having so many. Honestly, if you really need QTEs in your game, make it so you just lose some health or some time or...
Anything that forces me to grind. If you need to make your players grind to extend the life of your game, then you've made a badly paced game. BW/2 were good, since it forced you to take a little time to level up every now and then, but it didn't take long before you were able to move on...
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