I mean the style already exist of smart and mind games, defensive play, to a fuly offensive way of aproach in battle...
I dont mean the +17 elements but the ways the battles are animated, the way of movement and the aproach of using different strategies in battle.
still can be turn based...
What do You think about making pokemon games learn from game series like Sekiro shadows die twice or Cyberpunk 2077 when it comes to strategy and game play difficulty? Diffrent aproaches??? Styles???
1. yes (can make modes: Beginner, Chalenge and Master, with adjuction to level of oponents pokemon and inbuild strategies)
-create better and more challenging pokemon with abilities , formes, moves... like Ditto, Mimykyu, Zoroark, Shedinja, Eiscue, Wishiwashi, Komala, megas, Gigantamax
-...
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