An ATB style system coupled with a general PP counter could actually work, with more powerful moves requiring more points and so on, with Z Moves completely draining it for two moves and veung disabled afterwards. Same thing with megas.
DQ11 style positioning that has little effect in battles. Not dodging or anything like that, just a more cinematic feel. Perhaps an ATB style rythym to the battle, with you selecting moves a couple of turns ahead and hoping for the best.
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