Interesting responses from everyone. I do also think it’s also just knowledge on developing open worlds, they likely didn’t hire anyone experienced in it and it’s the same teams as 2D games so takes them longer than someone more experienced.
Even if it doesn’t effect performance/development...
Now with the release of SV (don’t worry this thread is about all games, not just that one) and many blaming the technical on development time it poses the question, should the games change their formula if they can’t get longer development times?
What I mean by this is in XY/USUM you had Mega...
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