Previous battle facilities starting over because of one loss. I seriously hated that one screw-up meant you had to start all over again and I'm glad Sword and Shield went for the win/loss accumulation idea instead.
Couple that with the fact that older games had very limited Bag space, you couldn't amass a huge collection of items that nets you profits without sacrificing space, which meant you either could get Repels and risk not having enough healing items to help you get through the route or you forgo...
Huge bodies of water during the time of HMs, yep, I said it and I will never regret that I said that. No matter how many times, I just don't like not being able to go faster on longer routes. Granted, Sun and Moon made it super fast, which is one of the reasons why I appreciate the Poke Ride...
Another thing I do not miss: Having to start over on the battle streak after one loss. I loved the Battle Tower from Sword and Shield purely for the fact that I don't have to go through everything again just to get where I was.
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