Are those really semantics, though? It's kind of the majority of their mechanics. (Only things Esserise left off were the turn limits of Dynamax and the change of appearance) If we ignore the stat and move changes, we're kind of just left with "They're similar because they get bigger and more...
You can already fight against other players. I much prefer the teamwork to letting one person screw others over. (Not to mention how nobody would want to team up for Max Raids at all with that system)
I don't think SpinyShell was saying he expected to get the difficulty he wanted from Max Raids, though, just that he wanted difficulty that was based on his own strategies in some form, which could come from anywhere.
Considering Heal Block didn't prevent Z-Moves healing, I seriously doubt they'd change it for Dynamax.
Do you honestly think anyone could manage to deplete all of a Pokemon's PP before they Dynamaxed? And, again, Protect doesn't totally block a foe's move.
The ban is not about future...
Yes, it's literally not. It's one-shotted by five common types and can be taken out with Hail, Sandstorm, Poisoning, Burn, or Stealth Rocks.
If your strategy is to just bring six Shedinjas, yes, Stealth Rocks is enough.
Healing Dynamaxed Pokemon is not the problem. Why on earth would you think...
Adding to SpinyShell's points-
No, we don't. There are berries that halve damage from one type of attack, but no berries that block attacks.
You can't use them in battles against other players.
Disguise and Sturdy will last one turn, Wonder Guard will still be weak to five types, as well as...
And where did they confirm this?
The originals went fine without them, we've had one remake without any new Megas- why would remakes scream for new Megas?
No, it wouldn't. Spite will only reduce 4 PP from one move after it's been used. It would take three turns to deplete one Max Move, since...
IMO Dynamax would be more balanced if the moves didn't deal quite as much damage, so that the strategic elements (walling, setting up boosts or lowering stats) became the focus.
Minimize never left.
That assumes that they won't ditch it again.
None.
Such as?
This one thing does not make Dynamax balanced.
A substitute won't last very long, and you still have to cut your HP for that. Protect does not work against Max Moves. Changing type isn't an option available to...
Just read the posts?
Why should it? That's like saying it should get Rayquaza's weather abilities, or Necrozma's ability to fuse with Solgaleo and Lunala.
You can already use them while Eternatus is asleep, and they function the same, so that's a no.
It's already been captured and nothing...
Speculations for a type change? Why the hell would that mean that the current design of Milotic shouldn't be Water-type?
Why would an entirely different design be supporting evidence for GMax Charizard being Ghost-type? They changed its appearance so that it actually looks like a Ghost-type...
None of these are reasons to ignore a Pokemon's design.
They lose old effects and gain new ones, often quite powerful ones. And they're getting a big stat boost on top of that-they're not really suffering from it.
Its previous forms already have SE moves against it with Electric and Rock...
I never said that wings meant that a Pokemon has to be Flying. My point was that, if we want to give Charizard an immunity to Ground like Matleo was suggesting, then it would make more sense to make it Flying than it would be to slap Ghost or Fairy and then give it levitate, because it makes no...
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