I have strange ideas for a few held Items.
"Yellow Card"
If the holder is hit by a damaging move and does not faint, it consumes the Yellow Card, and forces the Trainer that used the move to skip their next turn.
"Trap Card"
If the opposing Pokemon swaps out and another is sent out, this...
I had a strange idea for an Ability
"Piercing Shot"
•Hidden Ability
•Special Attacks ignore the effects of any Defensive Moves such as Protect, reflect, light screen, Endure, Detect, and King's Shield. As well as ignoring any Stat Changes applied to the Defending Pokemon.
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