I think this is a great example of light friction that makes the exploration gameplay that much more satisfying - you have to get your team in order before setting off for a challenging route or battle, and you're lightly penalised by the trip back if you don't take it seriously. Other great...
I agree - my irritation with HMs are the ridiculous numbers of them certain generations can throw at you, and the fact that so many of them are competitively worthless, even by in-game standards. However, in theory they're a really neat way of tying your party into overworld mechanics, and I've...
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