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  1. Zorchic

    New Moves/Abilities

    Zoronium Z: If held by a Zorua or Zoroark with Night Daze, it can use Illusion Fury. Signature Z-Move - Illusion Fury Dark, Special, Base Power: 50 Accuracy: - PP: 1 (It's a Z-Move, duh) Hits 2 to 5 times. If this move hits 2 or 3 times: Until they switch out, Pokémon hit by this move will...
  2. Zorchic

    New Moves/Abilities

    Move - Sacred Shield (Counterpart to Sacred Sword) Steel, Status, Accuracy: - PP: 15 (max: 24) Description: The user holds up a shield to protect itself. This barrier cannot be broken by the moves Feint, Hyperspace Fury, Hyperspace Hole, Phantom Force, and Shadow Force, but it can be bypassed...
  3. Zorchic

    New Moves/Abilities

    Alternatively, the accuracy of the Pokemon on the opponent’s side is lowered (by the same amount as Sand-Attack and Flash) for 5 turns, excluding Ice-type Pokemon. It could function this way for the same reason as the part I bolded in the excerpt above.
  4. Zorchic

    New Moves/Abilities

    Ability - Tidal Power If Rain Dance is active, this Pokemon's Attack is multiplied by 1.5 and it loses 1/8 of its maximum HP, rounded down, at the end of each turn. (Counterpart of Solar Power, good for rain abusers like Kingdra)
  5. Zorchic

    New Moves/Abilities

    Move - Snow Chill Ice, Status, Accuracy: 75%, PP: (Same as Sleep Powder, Poison Powder, and Stun Spore) Freezes the target.
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