it's... an interesting ability for sure, with very limited distribution (of course, all of them being bird pokemon fittingly enough, but even then, there's only a small amount of them that get this ability). i'd... probably keep? i'm mostly indecisive if this ability is actually useful or not...
while i know the point of it is moreso the attack drop rather than being a usable move on its own for power, i don't see the harm in adding an additional like, additional BP to it. i don't think it'll make a significant difference but still something, i suppose?
liquidation
delete. maybe this is just me, but i've never really seen nor heard any of the net benefits tangled feet provides. the evasion boost is neat, sure, but confusion is a shit status effect to go through for that in the first place. just doesn't seem all that worth it? idk, maybe i'm wrong.
thick fat
it's a really weird ability to have. the evasion boost is certainly welcome, but as a condition of confusion? against AI pokemon that use stuff like swagger or confuse ray, sure... but do other people use confusion status all that much? i'd maybe change it to boost evasion one stage after being...
i personally feel indifferent to it. that's not to say it's a bad move by any means, but i've rarely seen it used. maybe expand on its learnset by a bit? that's the only thing i would change, here. s:
wiseglasses
look, i get the tradeoff, but the accuracy is still ass. i'd probably change it so that i'd increase the accuracy by like.. idk, 5? it might not help that much, but i'd still want it to be worth using outside of rain sometimes.
Jump Kick
delete it. never really cared for it, and if in some future generation it manages to disappear from existence, i doubt many people would notice/care
frisk
then buy pokedolls, they also do the same thing and have been available in just about every game (with sm/usum being the exception). =P
anyway, keep oblivious. it has its uses, plus i like that it got buffed what with resisting intimidate.
solid rock
delete. don't really care for the ability plus it doesn't really achieve anything useful that isn't already accomplished by holding a smoke ball.
aftermath
delete. tbh attract is a silly move that has very limited applications and i feel like attraction as a status effect is easily replaced by paralysis or sleep.
frost breath
keep. acrobatics is a move i personally really like because it rewards non-hold item use which in itself can be a risky play, which i think is pretty fair.
inferno
(reminder that this thread isn't exclusively for moves! it can be for items and abilities, too!)
i'd leave it unchanged. works well for what it does, i think.
Expert Belt
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