i think colosseum/XD were difficult because of the lack of grinding in those games, iirc. because there wasn't much in the way of wild pokemon in those games, grinding was far more of a chore than it is in the main series games, so the player's pokemon would more than likely be around the same...
i'll be honest: i've always been a bit of a "casual" (so to speak) as far as how i enjoy my pokemon games. i've felt like if i've ever wanted to really make the games difficult for myself, that's what nuzlockes and monotypes, etc were for. these challenges exist for the intentional purpose of...
going to be rather brief because i feel like this can be a thing that's open to interpretation. here are some talking points o:
1. should pokemon games become more difficult, despite the argument that they're mainly targeted towards children?
2. if you were in charge of development, how would...
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