colours
ɢʀᴀᴄɪᴅᴇᴀ ꜰᴏʀᴇsᴛ ✿
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going to be rather brief because i feel like this can be a thing that's open to interpretation. here are some talking points o:
1. should pokemon games become more difficult, despite the argument that they're mainly targeted towards children?
2. if you were in charge of development, how would you implement a "difficulty mode"? would it be similar to b2w2, or different?
3. do you think self-induced difficulty challenges are enough (for example, nuzlockes, monotype challenges, etc)? how far would you go?
by all means, don't limit yourself to these questions in particular, but the broader question as to how everyone feels about difficulty i'm rather curious about!
1. should pokemon games become more difficult, despite the argument that they're mainly targeted towards children?
2. if you were in charge of development, how would you implement a "difficulty mode"? would it be similar to b2w2, or different?
3. do you think self-induced difficulty challenges are enough (for example, nuzlockes, monotype challenges, etc)? how far would you go?
by all means, don't limit yourself to these questions in particular, but the broader question as to how everyone feels about difficulty i'm rather curious about!