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People largely consider such a game to be a nearly impossible feat, mainly because of the development time involved and the perceived loss of money that would come over the long-term of not releasing yearly titles but I do think something along these lines COULD happen one day, but it isn't a game with all regions, just the first four.
Kanto, Johto, Hoenn, and Sinnoh are all loosely-connected regions with quite a bit of overlapping lore and other indications of existing in close proximity to one another vs. the regions where they went out of their way to say "oh, these regions are a lot farther away from the other ones", like Unova and Galar. I think it's fitting that the first four regions are also the four regions based on Japan, as it makes sense geographically speaking for them to also be the closest to one another in the game world, just like they are in the real world.
Some examples of these connections:
-Kanto and Johto are literally neighboring regions
-Hoenn and Kanto can both be reached fairly quickly from the Sevii Islands, as you can visit Birth Island and Navel Rock in Emerald, and it's stated in FRLG that Brawly comes from Hoenn to the Sevii Islands to train with Chuck. Hoenn and Kanto are also supposedly connected via the Altering Cave.
-the SinJoh Ruins strongly imply a geographical connection between Johto and Sinnoh, and they could quite literally be a former path used by people to travel directly from Sinnoh to Johto. the way I imagine this is that if you follow the mountain range south from Mt. Coronet, you'd eventually reach the mountain range surrounding Mt. Silver.
-Lugia, a Johto Pokemon, is a trio master of a Kanto legendary trio.
-likewise, Regigigas, a Sinnoh Pokemon, is a trio master of a Hoenn legendary trio.
We've already had half of such a game, with HGSS, which are widely considered to be one of the best Pokemon games, if not the best one. If they were to make a game like this, I'd want them to go all-out with being able to customize your journey to be unique to YOU. This involves not just picking the region you start in, but your hometown. This would diversify everybody's gameplay, even if I choose to start in Hoenn, I might choose to start in Sootopolis City whereas you might choose Lavaridge Town. The possibilities and endless and all they'd really have to do to achieve this is make an empty placeholder home in every town and city, and that house would become your's for the city you choose to start in.
After completing one region's league and story, you'd unlock the ability to travel to another one, and this is another point where I think they could add two options to continue on, either you can choose a starter from the new region and start over from Level 5 again, temporarily not being able to use your Pokemon from the previous regions, OR you can continue on with all your Pokemon freely, but all wild Pokemon and trainers would have their Pokemon scaled up accordingly.
This level scaling probably presents the most difficulty for my theoretical game, as not only would trainers have to be scaled differently based on which order you choose the region in (Youngster Joey's Rattata would have to be like a Level 91 Raticate if Johto was your fourth region), but they'd also have to scale based on WHERE you start in each region, for example, if I'm choosing Sootopolis City like I said earlier, all trainers in and around Sootopolis would need to be scaled down for my first gym battle, but another problem that would need to be addressed is: how am I leaving Sootopolis City without Surf or Dive? They could go the LGPE route and just give Pokemon the inherent ability to Surf/Fly/Dive and completely omit HMs.
But the problem still remains that they'd have to program most trainers to have possibly up to a dozen different teams, based on the levels needed for the amount you've progressed through the game. I think the SIMPLEST way to tackle this issue is to code all trainers and wild Pokemon to have a level cap until you've obtained X amount of badges, maybe that cap is 15 before your first badge, then 20 before your second, and so on. By the time you're into your fourth region, if you didn't choose to start over each time with a Level 5 starter, you'd almost surely be encountering trainers with Pokemon in the 90-100 level range.
This would be quite the large undertaking even with just half of the regions, and I could only realistically ever see something like this happening if TPCi/Gamefreak outsourced a lot of the dev work, or if Pokemon went from a yearly franchise to the type of franchise that can survive off of one core game and offering updates for several years. If they released the game as I've outlined with four regions, they could always offer region DLC packs, such as Unova a year later, Kalos another year later, and repeat the process, but I don't think they should do that, either. The problem with the concept of the "ultimate Pokemon game with every region", is that the game would be so good, no game after would top it. If a game came out with all 8 regions, I feel like a Gen 9 game wouldn't be as hyped because people would rather just wait for it to be added to the "master game" with all the regions.
That's why I think this idea ONLY works with like the first four regions, I think they could feasibly do just a game with the first four Japan-based regions, and then we wouldn't need Kanto, Johto, Hoenn, Sinnoh remakes for a LONG time. They could just remaster this game every decade, or every time a new console comes out, instead of needing to inevitably tackle individual remakes for each region separately, as they have been doing.
Kanto, Johto, Hoenn, and Sinnoh are all loosely-connected regions with quite a bit of overlapping lore and other indications of existing in close proximity to one another vs. the regions where they went out of their way to say "oh, these regions are a lot farther away from the other ones", like Unova and Galar. I think it's fitting that the first four regions are also the four regions based on Japan, as it makes sense geographically speaking for them to also be the closest to one another in the game world, just like they are in the real world.
Some examples of these connections:
-Kanto and Johto are literally neighboring regions
-Hoenn and Kanto can both be reached fairly quickly from the Sevii Islands, as you can visit Birth Island and Navel Rock in Emerald, and it's stated in FRLG that Brawly comes from Hoenn to the Sevii Islands to train with Chuck. Hoenn and Kanto are also supposedly connected via the Altering Cave.
-the SinJoh Ruins strongly imply a geographical connection between Johto and Sinnoh, and they could quite literally be a former path used by people to travel directly from Sinnoh to Johto. the way I imagine this is that if you follow the mountain range south from Mt. Coronet, you'd eventually reach the mountain range surrounding Mt. Silver.
-Lugia, a Johto Pokemon, is a trio master of a Kanto legendary trio.
-likewise, Regigigas, a Sinnoh Pokemon, is a trio master of a Hoenn legendary trio.
We've already had half of such a game, with HGSS, which are widely considered to be one of the best Pokemon games, if not the best one. If they were to make a game like this, I'd want them to go all-out with being able to customize your journey to be unique to YOU. This involves not just picking the region you start in, but your hometown. This would diversify everybody's gameplay, even if I choose to start in Hoenn, I might choose to start in Sootopolis City whereas you might choose Lavaridge Town. The possibilities and endless and all they'd really have to do to achieve this is make an empty placeholder home in every town and city, and that house would become your's for the city you choose to start in.
After completing one region's league and story, you'd unlock the ability to travel to another one, and this is another point where I think they could add two options to continue on, either you can choose a starter from the new region and start over from Level 5 again, temporarily not being able to use your Pokemon from the previous regions, OR you can continue on with all your Pokemon freely, but all wild Pokemon and trainers would have their Pokemon scaled up accordingly.
This level scaling probably presents the most difficulty for my theoretical game, as not only would trainers have to be scaled differently based on which order you choose the region in (Youngster Joey's Rattata would have to be like a Level 91 Raticate if Johto was your fourth region), but they'd also have to scale based on WHERE you start in each region, for example, if I'm choosing Sootopolis City like I said earlier, all trainers in and around Sootopolis would need to be scaled down for my first gym battle, but another problem that would need to be addressed is: how am I leaving Sootopolis City without Surf or Dive? They could go the LGPE route and just give Pokemon the inherent ability to Surf/Fly/Dive and completely omit HMs.
But the problem still remains that they'd have to program most trainers to have possibly up to a dozen different teams, based on the levels needed for the amount you've progressed through the game. I think the SIMPLEST way to tackle this issue is to code all trainers and wild Pokemon to have a level cap until you've obtained X amount of badges, maybe that cap is 15 before your first badge, then 20 before your second, and so on. By the time you're into your fourth region, if you didn't choose to start over each time with a Level 5 starter, you'd almost surely be encountering trainers with Pokemon in the 90-100 level range.
This would be quite the large undertaking even with just half of the regions, and I could only realistically ever see something like this happening if TPCi/Gamefreak outsourced a lot of the dev work, or if Pokemon went from a yearly franchise to the type of franchise that can survive off of one core game and offering updates for several years. If they released the game as I've outlined with four regions, they could always offer region DLC packs, such as Unova a year later, Kalos another year later, and repeat the process, but I don't think they should do that, either. The problem with the concept of the "ultimate Pokemon game with every region", is that the game would be so good, no game after would top it. If a game came out with all 8 regions, I feel like a Gen 9 game wouldn't be as hyped because people would rather just wait for it to be added to the "master game" with all the regions.
That's why I think this idea ONLY works with like the first four regions, I think they could feasibly do just a game with the first four Japan-based regions, and then we wouldn't need Kanto, Johto, Hoenn, Sinnoh remakes for a LONG time. They could just remaster this game every decade, or every time a new console comes out, instead of needing to inevitably tackle individual remakes for each region separately, as they have been doing.
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