Kallyle
Starwalker Neo
- Joined
- Jun 9, 2014
- Messages
- 2,741
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Lately, we've been getting more accessibility features in the Pokémon franchise, at least when it comes to the core series games. However, some would say it is becoming too accessible. This is especially evident in SwSh seeing as how the biggest accessibility features, the Exp. Share and the EXP. Charm (the latter only available in the Expansion Pass) is pretty much forced upon you regardless of how easy they can make the games at times. In addition, very few trainers ( and even Gym Leaders) rarely use more than three Pokémon up to Wyndon. All of those things can cause some players to feel like they aren't really playing the game. And that's not even accounting for all of the free heals and handouts...
On the other hand, making things like Bottle Caps more readily obtainable and the addition of items such as the nature mints and the Ability Patch (the latter being limited to the Crown Tundra in the Expansion Pass) can be seen as a blessing for competitive players. In fact, the previously mentioned Exp. Share and Exp. Charm could also arguably be seen as a good thing for those who just want to breeze through the main campaign and jump straight into competitive.
Now that I've outlined both the problems and the benefits of the main series games' current level of accessibility, I'd like to know one thing: how much accessibility should the main series games have? Where should we draw the line? Is what we have too much, too little, or just the right amount of accessible?
In addition, what sort of accessibility features would you like see implemented or scrapped for future games? Discuss!
On the other hand, making things like Bottle Caps more readily obtainable and the addition of items such as the nature mints and the Ability Patch (the latter being limited to the Crown Tundra in the Expansion Pass) can be seen as a blessing for competitive players. In fact, the previously mentioned Exp. Share and Exp. Charm could also arguably be seen as a good thing for those who just want to breeze through the main campaign and jump straight into competitive.
Now that I've outlined both the problems and the benefits of the main series games' current level of accessibility, I'd like to know one thing: how much accessibility should the main series games have? Where should we draw the line? Is what we have too much, too little, or just the right amount of accessible?
In addition, what sort of accessibility features would you like see implemented or scrapped for future games? Discuss!