- Joined
- Sep 8, 2016
- Messages
- 385
- Reaction score
- 541
I'm not being facetious when I ask, why do so many people want an open world and an updated rpg system in a Switch Pokemon game? Let me preface this by saying that I have not owned a home console since the PS2/NGC/XBOX generation. I have, however, owned a PSP/GBA/3/DS and have played a handful of later generation games. That being said my primary experience with open worlds are like the GTA III era series and Super Mario 64. My primary experience with RPGs is from handheld games. I say this to acknowledge that I may not be as knowledgable about the advancements made in open world games since like the mid-2000s or home console level RPGs.
Now, I say all this to say I don't see the appeal of having a full open world new type of Pokemon game. I definitely can understand aspects such as a non-linear experience or being able to truly go anywhere, in contrast to previous games where there are invisible walls within maps or you have to pass through buildings between routes and cities. I don't understand when people say that Pokemon should all be found in the over world. How would this function in game? I suppose the games would use a limited number of the total Pokemon to be found in game, so they would have to place 800+ creatures in the over world. Can modern RPGs do this? If so, what kind of system would replace the RNG based tall grass/cave/sea? Can a Pokemon game make certain areas spawn points like GO? I suppose if they did spawn points they could still have specific spawn events for legendaries as usual. What about wandering legendaries? Do they just spawn and run away? Would you chase them around like the Yokai Watch Patrol mission? In terms of battling, I thought what Sun and Moon did was fine (the background specifically represented the area you were battling.) I have heard YouTubers and other forum members discuss straight battles without a cut away or even dropping the turn based system. I don't think this is necessary and even modern RPG games like Persona 5 cut away to battle and have a turned based system. No one seems bothered by this, so why Pokemon?
I apologize for the long post, but I had questions and wanted to start a discussion. I'm all for incorporating some more modern elements, but not completely reconstructing the Pokemon series. What do you all think about systemic changes in the Pokemon series? An open world experience? The end of the turned based battle system? The mass inclusion of over world encounters?
Now, I say all this to say I don't see the appeal of having a full open world new type of Pokemon game. I definitely can understand aspects such as a non-linear experience or being able to truly go anywhere, in contrast to previous games where there are invisible walls within maps or you have to pass through buildings between routes and cities. I don't understand when people say that Pokemon should all be found in the over world. How would this function in game? I suppose the games would use a limited number of the total Pokemon to be found in game, so they would have to place 800+ creatures in the over world. Can modern RPGs do this? If so, what kind of system would replace the RNG based tall grass/cave/sea? Can a Pokemon game make certain areas spawn points like GO? I suppose if they did spawn points they could still have specific spawn events for legendaries as usual. What about wandering legendaries? Do they just spawn and run away? Would you chase them around like the Yokai Watch Patrol mission? In terms of battling, I thought what Sun and Moon did was fine (the background specifically represented the area you were battling.) I have heard YouTubers and other forum members discuss straight battles without a cut away or even dropping the turn based system. I don't think this is necessary and even modern RPG games like Persona 5 cut away to battle and have a turned based system. No one seems bothered by this, so why Pokemon?
I apologize for the long post, but I had questions and wanted to start a discussion. I'm all for incorporating some more modern elements, but not completely reconstructing the Pokemon series. What do you all think about systemic changes in the Pokemon series? An open world experience? The end of the turned based battle system? The mass inclusion of over world encounters?