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Battle Tree Generations Challenge


May 18, 2014
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Introducing the Battle Tree Generations Challenge! Because of the lack of battle facility in the newer games, I've decided to challenge myself to get to at least 50 wins in the last true battle facility, USUM's Battle Tree, with teams hailing solely from a single generation. All Battle Tree legal Pokémon are on the table, including Legendaries. The only restrictions is that all three Pokémon have to have been introduced in the same generation. For this challenge I'll be playing the Super Singles format. Once I complete the 50 win streak I'll continue my win streak as long as I can before moving on to the next generation team (no particular order). Feel free to use or experiment with any teams posted here! You can also ask questions about the teams if you want.

  • HOENN (Final streak 80)
Starting off with my favourite generation, Gen 3!



Salamence @ Salamencite
Ability: Intimidate
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
  • Double-Edge
  • Earthquake
  • Dragon Dance
  • Substitute
Hoenn is of course home to one of the Battle Tree's most powerful Pokémon: Mega Salamence. Pretty any team guide on how to beat the Battle Tree quickly features this Pokémon, and for good reason. With the devastating Double Edge and Earthquake combo, most early opponents in the Battle are either chunked heavily or outright OHKOd, regardless if the hit is super effective or not. Mega Salamence's speed can come in handy later in the battle after the opponents team has been weakened to clean up.

I chose an Adamant nature over the usually prefferred Jolly to get some more power out of Salamence, since it's faster than many common Pokémon regardless. Substitute and Dragon Dance were rarely used and either could be replaced by something like Dragon Claw and Fire Fang.


Milotic @ Sitrus Berry
Ability: Marvel Scale
Level: 50
EVs: 252 HP / 108 Def / 148 SpD
Calm Nature
IVs: 0 Atk
  • Scald
  • Ice Beam
  • Recover
  • Protect
The beautiful Milotic is possibly the MVP of this team, covering well for Salamence's Ice weakness without having to worry about being frozen because of its Scald, plus resisting the Fire moves Registeel is weak to. Overall, while not firing off the most powerful moves, Milotic can stall out and beat many many Pokémon one on one with Scald burns and Recover. In a couple cases I've even had to resort to PP stalling my opponent with Protect and Recover to break through. And with a super effective hit Milotic is strong enough to two hit most opponents.

EVs are distributed more into Special Defense since Salamence's Intimidate ofter provides Milotic with the boosted Defense it needs. On top of that the Battle Tree is notorious for its status effects and Milotic turns those into a benefit with its Marvel Scale ability. Sitrus Berry is useful since in the rare instance Milotic is damaged for over half HP such as with a crit, it can heal up without having to use Recover, which frees it up to fish for Scald burns or chip the opponents so another teammate can clean up. Overall Milotic was really the glue that held this team together.


Registeel @ Leftovers
Ability: Clear Body
Level: 50
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
  • Seismic Toss
  • Counter
  • Toxic
  • Protect
In the final spot, perhaps a surprising inclusion with the Legendary iron golem Registeel. Admittedly, this is the only Pokémon I actually caught in the original Hoenn games lol. When first using this team I was using Assault Vest Metagross in the place of Registeel, but I felt like it wasn't pulling its weight. Still, I wanted a Steel type to cover for Salamence's Ice and Dragon and Milotic's Grass weakness respectively. Hoenn doesn't exactly have many usable Steel types that aren't Megas (Aggron and Mawile are quite useless without them), so I ended up trying out Registeel. With amazing balanced defenses, Registeel has little trouble shrugging off most hits.

Seismic Toss, Toxic and Protect are self explanatory, letting Registeel play both passively and offensively at the same time while disregarding any defense boosts by the opponent. Toxic synergises well with Milotic's Protect and Recover as well. The final move Counter is more of a wildcard in case I get into hot water and Registeel takes such a big hit it can't withstand the opponent with just Leftovers recovery. In this case Registeel can get off a burst off damage with Counter. The reasoning behind making Registeel more specially defense is similar to Milotic, however with Registeel's balanced defense it can survive almost any physical hit and KO the opponent in return with Counter. If you're looking for more consistent damage Iron Head might serve you better, but Counter can truly come in clutch when you're about to get overwhelmed.

This team uses a two way approach of blasting through opponents with Mega Salamence and using regular Salamence's Intimidate to shore up the team's defenses and stall out the opponent with Registeel and Milotic. The latter two can team up to beat most combinations of two Pokémon even after Salamence goes down. Copious usage of Protect to scout out and PP stall opponents is recommended, since a lot of powerful moves (Hydro Pump, Leaf Storm, Fire Blast, Blizzard, etc.) only have 5 PP. Usually my stalling strategy is using Registeel to set up a Toxic and let Milotic stall out since it has more reliable recovery options than Registeel. Maybe a bit of a slow team, but unless in case of severe hax it's difficult to break down and I was able to complete my 50 win streak with little issues along the way.

Final streak: 80

Battle 60 vs Colress K3LW-WWWW-WWXF-6XKB
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