BBL PotW #6 Meowstic
This week Meowstic gets its turn. Meowstic/Espurr the XY Gens house cat pokemon following on from Meowth (gen 1), Skitty (gen 3). Glameow (gen 4) and Purrlion (gen 5) and their evolutions.
Now admit it you want Meowstic on your team if only to have that one pokemon that opponents think “aww cute kitty” or “lol nub using that thing” before it rips their face off and gets you an easy win.
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Singles (6v6)
Set Up Bait Kitty
Meowstic (Male)
Pranksters
Bold
Light Clay
252Hp 252Def 4Mdef
Yawn
Psychic
Light Screen
Reflect
Set Aim: Simply to set up defensive screens for the team. Then yawn just as the opponent gets off their kill shot. This leaves the door right open to bring in whatever you want with either a set up turn while they switch out or a few turns against a sleeping foe. Needless to a say sweep behind screens after having a set up turn is usually successful.
Main Compertition for a spot :-
Klefki has 2 weaknesses, a while host of resists and rather similar stats in defense of 57/91/87. Plus it has two viable builds (the others than Swagger, Twave annoying one grr). Now I aint going to lie Klefki is a better all round screener for a team without an evil kitten based set up plan.
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Singles (3v3)
Singles is a far more aggressive game than 6s. While in 6s you can casually have 'check' and 'counter' pokemon just to deal with certain threats that is not an option here. You need bad ass pokemon that can end lives either through stall or fire power in a 1vs1. Thus Meowstic has to be meaner.
“Yes I two shot your Thundurus Kitty”
Meowstic (M)
Pranksters
252 Satk, 252 Hp, 4 Def (Modest)
Psychic
Yawn
Light Screen
Reflect
A nice addition to your 6 man roster there to be your lead for when the ever so common Thundurus or Mega Khan is on the opponents roster. Thundurus will usually taunt and then realise he is going to get two shot and have to run away or accept death. Mega Khan will kill the kitty but will be turned into drowsy set up bait when it does. It also 1shots Mega Gengar and Mega Blaziken (ofc after screening while it protects ) and Mega Lucario is two shot. Basically on preview you expect the opponent to be running a high offence team Meowstic is a good opener.
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Doubles (4v4)
Have you ever looked at the usage rankings for doubles? Well if you had you'd see Meowstic way up near the top and for good reason it has everything you could ever want to counter an opposing team or set up. As such I will not be giving an exact moveset as you make choices based on the rest of your team. Basically doubles is this pokemons best arena.
Again for doubles you'll want to run the common Bold set with max investment in Hp and Def (maybe 12 Spd if you run imprison to block other Meowstics). Move choice and held items will vary based on moves run. Mental Herb (counter taunt), Leftovers (longer life) or Light Clay (longer screens) are all viable.
The moves and suggestions:
Misty Terrain: The big reason for Meowstics usage. On a priority this blocks all status for five turns (a 2v2 usually doesnt last over 10 turns so its there a long time) for any ground pokemon. Many teams often run Swagger on Meowstic to boost a partners attack while avoiding confusion to go with this move. Why use this over Safe Guard? It halves Dragon Damage (no more Draco Meteor deaths yay).
Swagger: See above.
Fake Out: Always a decent choice in doubles.
Protect: Again a staple of doubles.
Quick Guard: Blocks all priority against your team. Not as good as wide guard but ruins other pranksters/fake out plans. Not that common but works well with something like Aerodactyle which can do Wide Guard and hates priority moves and does not get Misty Terrain benefits.
Imprison: Again not that common but fun if you also run protect/Misty Terrain to ruin other Meowstics and stops moves being blocked.
Charm: Decreases an opponents Attack two stages. Effectively forces a switch next turn for any attacker or leaves them highly weakened.
Light Screen/Reflect: Again last for most of the game. Always great but taken away by the common brick break.
Trick Room: Unexpected and perhaps done best elsewhere but can be used. Can be run with imprison to shut down any trick room team.
This week Meowstic gets its turn. Meowstic/Espurr the XY Gens house cat pokemon following on from Meowth (gen 1), Skitty (gen 3). Glameow (gen 4) and Purrlion (gen 5) and their evolutions.
Now admit it you want Meowstic on your team if only to have that one pokemon that opponents think “aww cute kitty” or “lol nub using that thing” before it rips their face off and gets you an easy win.
----------------
Singles (6v6)
Set Up Bait Kitty
Meowstic (Male)
Pranksters
Bold
Light Clay
252Hp 252Def 4Mdef
Yawn
Psychic
Light Screen
Reflect
Set Aim: Simply to set up defensive screens for the team. Then yawn just as the opponent gets off their kill shot. This leaves the door right open to bring in whatever you want with either a set up turn while they switch out or a few turns against a sleeping foe. Needless to a say sweep behind screens after having a set up turn is usually successful.
Main Compertition for a spot :-
Klefki has 2 weaknesses, a while host of resists and rather similar stats in defense of 57/91/87. Plus it has two viable builds (the others than Swagger, Twave annoying one grr). Now I aint going to lie Klefki is a better all round screener for a team without an evil kitten based set up plan.
----------------
Singles (3v3)
Singles is a far more aggressive game than 6s. While in 6s you can casually have 'check' and 'counter' pokemon just to deal with certain threats that is not an option here. You need bad ass pokemon that can end lives either through stall or fire power in a 1vs1. Thus Meowstic has to be meaner.
“Yes I two shot your Thundurus Kitty”
Meowstic (M)
Pranksters
252 Satk, 252 Hp, 4 Def (Modest)
Psychic
Yawn
Light Screen
Reflect
A nice addition to your 6 man roster there to be your lead for when the ever so common Thundurus or Mega Khan is on the opponents roster. Thundurus will usually taunt and then realise he is going to get two shot and have to run away or accept death. Mega Khan will kill the kitty but will be turned into drowsy set up bait when it does. It also 1shots Mega Gengar and Mega Blaziken (ofc after screening while it protects ) and Mega Lucario is two shot. Basically on preview you expect the opponent to be running a high offence team Meowstic is a good opener.
----------------
Doubles (4v4)
Have you ever looked at the usage rankings for doubles? Well if you had you'd see Meowstic way up near the top and for good reason it has everything you could ever want to counter an opposing team or set up. As such I will not be giving an exact moveset as you make choices based on the rest of your team. Basically doubles is this pokemons best arena.
Again for doubles you'll want to run the common Bold set with max investment in Hp and Def (maybe 12 Spd if you run imprison to block other Meowstics). Move choice and held items will vary based on moves run. Mental Herb (counter taunt), Leftovers (longer life) or Light Clay (longer screens) are all viable.
The moves and suggestions:
Misty Terrain: The big reason for Meowstics usage. On a priority this blocks all status for five turns (a 2v2 usually doesnt last over 10 turns so its there a long time) for any ground pokemon. Many teams often run Swagger on Meowstic to boost a partners attack while avoiding confusion to go with this move. Why use this over Safe Guard? It halves Dragon Damage (no more Draco Meteor deaths yay).
Swagger: See above.
Fake Out: Always a decent choice in doubles.
Protect: Again a staple of doubles.
Quick Guard: Blocks all priority against your team. Not as good as wide guard but ruins other pranksters/fake out plans. Not that common but works well with something like Aerodactyle which can do Wide Guard and hates priority moves and does not get Misty Terrain benefits.
Imprison: Again not that common but fun if you also run protect/Misty Terrain to ruin other Meowstics and stops moves being blocked.
Charm: Decreases an opponents Attack two stages. Effectively forces a switch next turn for any attacker or leaves them highly weakened.
Light Screen/Reflect: Again last for most of the game. Always great but taken away by the common brick break.
Trick Room: Unexpected and perhaps done best elsewhere but can be used. Can be run with imprison to shut down any trick room team.
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