UB-01 Kenobi
If she's UB-01, I'm UB-01
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As you can probably tell there was some slight schedule slippage between #2 and #3, so I'm not really sure if we're doing these analyses on Thursdays or Saturdays at this point! Regardless, here's the fourth Pokémon of the Week discussion brought to you by the Bulbagarden Battle League: Galvantula.
BBL PotW #4: Galvantula
Galvantula is a pretty popular Pokémon. Known for being both adorable and cool at the same time, it's even more adorable pre-evolution, and it's ability to fire off 91% accurate Thunders, it was usable - if barely - in OU last generation due to its great STAB combination and access to Energy Ball and Giga Drain, allowing it to run Hidden Power Ice or Rock or Volt Switch without missing out on the Grass coverage that other Electric types needed to use their Hidden Power for. However, it's frailty left it wallowing in mediocrity - while it never dropped to the depths of NU, it found its home in RarelyUsed, the shallow end of the same pool. This generation has catapulted our favorite electric arachnid from RU all the way to OU, being the 58th most used Pokémon on Smogon's simulator, found on 3.34621% of OU teams and a weighted percent of 3.513%. While this doesn't seem too far above the OU cutoff of 3.41% usage, Galvantula beats out former OU monsters such as Hydreigon, Kyurem-Black, Thundurus-Therian, and more. What caused the change? Sticky Web. This single move is the one reason to use Galvantula in OU, and is easily one of the three best moves in the game, next to Stealth Rock and Knock Off. Its poor distribution holds it back from becoming nearly as centralizing as Stealth Rock was back in Gen IV, with its only users being NU Pokémon like Shuckle, Ariados, Leavanny, and Kricketune. The one exception to that rule is Galvantula - a RU Pokémon that already had (a very small) niche in OU. As the bsolute best user of Sticky Web, Galvantula is easy to fit onto teams - it's fast, Focus Sash guarantees that it can take a hit on the off chance that something faster comes out, its STAB combination annihilates every Magic Bounce user, including newcomer Mega Absol, and its Thunders take care of Defog users who might want to switch in to clean up Sticky Web. However, it is so frail that it fails to stick around long to reset Sticky Web, making Volt Switch almost necessary in order to pivot Galvantula out of sticky situations. This leaves it stuck with a major case of 4MSS, as it essentially has to run Thunder/Bug Buzz/Sticky Web/Volt Switch. This prevents it from taking advantage of its fantastic coverage moves as well as making it predictable, if rather hard to play around due to the points mentioned above.
IN-DEPTH LOOK
Galvantula
Type: Bug/Electric
Ability: Compund Eyes, Unnerve, Swarm
Stats: 70//77/60/97/60/108
SETS
Galvantula @ Focus Sash
Compund Eyes
Timid
252 Sp Atk/4 Sp Def/252 Speed
~Sticky Web
~Thunder
~Bug Buzz
~Volt Switch/Energy Ball
This is it. The only set Galvantula can run viably in OU. Galvantula can be played two ways, depending on the last move - a suicide lead or a hit-and-run attacker. Either way, it is best used early in a game, where it can lay Sticky Web and then either hit the opposing Pokémon hard with a Super Effective Energy Ball or a neutral STAB, or pivot out with Volt Switch. Sticky Web is the core of this moveset, supporting the rest of your team massively. I called it one of the top three moves in the game earlier, and with good reason - this move turns slow powerhouses into terrifying sweepers, and allows sweepers who were already terrifying to invest in bulk over Speed, making them much harder to revenge kill. Thunder is your attacking move of choice, its 110 Base Power and 30% paralysis chance make up for Galvantula's 97 Special Attack stat - above average, but by no means fantastic. With Compound Eyes, Thunder hits 91% accuracy, which is downright reliable compared to its previous 70%. Thunder hits a whole slew of things hard, especially the common bulky Waters and Flying-type sweepers. It is notable for nailing Xatu (one user of Magic Bounce), Crobat and Mandibuzz (two of the most common Defog users), as well as numerous other, more obscure Defoggers. Bug Buzz rounds off Galvantula's STAB, giving him the ability to hit Ground and Dragon types neutral as well as Dark, Psychic, and Bug types Super Effectively. This is also a key move, as it hammers Espeon, Mega Absol, and Latias (the other Magic Bouncers and another common Defogger), preventing them from switching in. The last slot is up to preference - Volt Switch is recommended to save your 1 HP Galvantula to set up Sticky Web one more time later in the game, usually in preparation for a sweep, but Energy Ball can be used to hit Galvantula's common Ground-type switch-ins hard if you're determined to play Galvantula as a suicide lead. Other moves, like HP Ice and Giga Drain, are rendered unviable by their low Base Power, and Galvantula is too frail to take advantage of Giga Drain's healing even though his Life Orb set loved it in the past generation.
Galvantula does not need much team support - keeping Rocks and Spikes off the field is nice, as it allows him a final switch in to revenge kill a slower mon or set up Sticky Web a second time, but only Rapid Spin is usable as Defog takes your own Web off of the field. That's about the extent of the support Galvantula needs to do his job.
Countering Galvantula is relatively easy - it's hard to prevent him from getting up Sticky Web, but it's easy to kill him off so he can't get it up again after you Defog or Rapid Spin it away. One way is to lead with a priority user (not Crawdaunt or Azumarill, obviously) that can bring Galvantula down to his Sash as he sets up the Web and then take him out before he can Volt Switch away. Faster Fake Out users can flinch Galvantula and then take him out before he can even set up Sticky Web, but a good player will spot that strategy immediately and just hard-switch out. Mamoswine can set up Stealth Rock along side Galvantula and threaten with Icicle Spear, and Cloyster can do the same by setting up Shell Smash on the Web and then attacking with Icicle Spear or Rock Blast. Note that a good Galvantula player will just go for Thunder upon seeing a Cloyster, meaning that this strategy is only viable when running Focus Sash over White Herb or King's Rock. No matter how tempted you are to bring in an Espeon, Xatu, or Mega Absol in on Galvantula, that will almost never turn out well as most Galvantula users will predict that and go straight for a Bug Buzz or Thunder on your switch in. The same goes for Defog users - don't switch in a Mandibuzz, Latias or Crobat to immediately remove Sticky Web. Save them until after Galvantula is dead. Outside of these strategies, you can always just nail Galvantula with a neutral STAB or a Super Effective coverage move, as nearly every Pokémon in the tier can 2HKO Galvantula. You'll have to live with Sticky Web and Volt Switch shenanigans, but it's not too hard to take the electric arachnid out of the game. Also note that you can play around Sticky Web with Fliers and Levitators, although the former often have trouble dealing with Galvantula himself and common variants of the latter are often accounted for by Galvantula users while team-building.
GALVANTULA AS A TEAM PLAYER
Like I mentioned before, Galvantula is exceedingly easy to stick on teams. It requires little to no support to function, and you'd be hard-pressed to find a team that owuldn't appreciate outspeeding the opponent all the time. However, there is one team archetype that really appreciates Galvantula's presence more than any other, and that would be Hyper Offense. HO teams are known for being susceptible to priority, and have been overshadowed by Bulky Offense and Semi-Stall in this priority-dominated metagame. Sticky Web allows HO teams to invest EVs in bulk over Speed, making them infinitely more frightening, as you can't really on just a Conkeldurr or Crawdaunt or Talonflame to clean up most or all of the team. An example of a team that uses Galvantula well might be:
Galvantula @ Focus Sash
Compund Eyes
Timid
252 Sp Atk/4 Sp Def/252 Speed
~Sticky Web
~Thunder
~Bug Buzz
~Volt Switch/Energy Ball
Bisharp @ Lum Berry/Dread Plate
Defiant
Adamant
124 HP/252 Atk/132 Speed
~Swords Dance
~Sucker Punch
~Iron Head
~Substitute/Knock Off
Aegislash @ Life Orb/Spooky Plate
Stance Change
Brave/Quiet Nature
252 Atk/252 Sp Atk/4 Sp Def
~Shadow Ball
~Shadow Sneak
~Iron Head/King's Shield
~Sacred Sword
Gyarados @ Gyaradosite
Intimidate
Adamant
252 HP/252 Atk/4 Speed
~Waterfall
~Dragon Dance
~Iron Head/Stone Edge
~Earthquake
Dragonite @ Weakness Policy
Multiscale
Adamant
240 HP/252 Atk/16 Speed
~Dragon Claw
~Dragon Dance
~Earthquake/Fire Punch
~Extreme Speed/Roost
Excadrill @ Air Balloon
Mold Breaker
Adamant
252 HP/252 Atk/4 Speed
~Earthquake
~Swords Dance
~Rapid Spin
~Rock Slide
~~~
Thanks for reading the BBL's fourth Pokémon of the Week Analysis! Feel free to leave thoughts, suggestions, comments, and questions below!
BBL PotW #4: Galvantula
Galvantula is a pretty popular Pokémon. Known for being both adorable and cool at the same time, it's even more adorable pre-evolution, and it's ability to fire off 91% accurate Thunders, it was usable - if barely - in OU last generation due to its great STAB combination and access to Energy Ball and Giga Drain, allowing it to run Hidden Power Ice or Rock or Volt Switch without missing out on the Grass coverage that other Electric types needed to use their Hidden Power for. However, it's frailty left it wallowing in mediocrity - while it never dropped to the depths of NU, it found its home in RarelyUsed, the shallow end of the same pool. This generation has catapulted our favorite electric arachnid from RU all the way to OU, being the 58th most used Pokémon on Smogon's simulator, found on 3.34621% of OU teams and a weighted percent of 3.513%. While this doesn't seem too far above the OU cutoff of 3.41% usage, Galvantula beats out former OU monsters such as Hydreigon, Kyurem-Black, Thundurus-Therian, and more. What caused the change? Sticky Web. This single move is the one reason to use Galvantula in OU, and is easily one of the three best moves in the game, next to Stealth Rock and Knock Off. Its poor distribution holds it back from becoming nearly as centralizing as Stealth Rock was back in Gen IV, with its only users being NU Pokémon like Shuckle, Ariados, Leavanny, and Kricketune. The one exception to that rule is Galvantula - a RU Pokémon that already had (a very small) niche in OU. As the bsolute best user of Sticky Web, Galvantula is easy to fit onto teams - it's fast, Focus Sash guarantees that it can take a hit on the off chance that something faster comes out, its STAB combination annihilates every Magic Bounce user, including newcomer Mega Absol, and its Thunders take care of Defog users who might want to switch in to clean up Sticky Web. However, it is so frail that it fails to stick around long to reset Sticky Web, making Volt Switch almost necessary in order to pivot Galvantula out of sticky situations. This leaves it stuck with a major case of 4MSS, as it essentially has to run Thunder/Bug Buzz/Sticky Web/Volt Switch. This prevents it from taking advantage of its fantastic coverage moves as well as making it predictable, if rather hard to play around due to the points mentioned above.
IN-DEPTH LOOK
Galvantula
Type: Bug/Electric
Ability: Compund Eyes, Unnerve, Swarm
Stats: 70//77/60/97/60/108
SETS
Galvantula @ Focus Sash
Compund Eyes
Timid
252 Sp Atk/4 Sp Def/252 Speed
~Sticky Web
~Thunder
~Bug Buzz
~Volt Switch/Energy Ball
This is it. The only set Galvantula can run viably in OU. Galvantula can be played two ways, depending on the last move - a suicide lead or a hit-and-run attacker. Either way, it is best used early in a game, where it can lay Sticky Web and then either hit the opposing Pokémon hard with a Super Effective Energy Ball or a neutral STAB, or pivot out with Volt Switch. Sticky Web is the core of this moveset, supporting the rest of your team massively. I called it one of the top three moves in the game earlier, and with good reason - this move turns slow powerhouses into terrifying sweepers, and allows sweepers who were already terrifying to invest in bulk over Speed, making them much harder to revenge kill. Thunder is your attacking move of choice, its 110 Base Power and 30% paralysis chance make up for Galvantula's 97 Special Attack stat - above average, but by no means fantastic. With Compound Eyes, Thunder hits 91% accuracy, which is downright reliable compared to its previous 70%. Thunder hits a whole slew of things hard, especially the common bulky Waters and Flying-type sweepers. It is notable for nailing Xatu (one user of Magic Bounce), Crobat and Mandibuzz (two of the most common Defog users), as well as numerous other, more obscure Defoggers. Bug Buzz rounds off Galvantula's STAB, giving him the ability to hit Ground and Dragon types neutral as well as Dark, Psychic, and Bug types Super Effectively. This is also a key move, as it hammers Espeon, Mega Absol, and Latias (the other Magic Bouncers and another common Defogger), preventing them from switching in. The last slot is up to preference - Volt Switch is recommended to save your 1 HP Galvantula to set up Sticky Web one more time later in the game, usually in preparation for a sweep, but Energy Ball can be used to hit Galvantula's common Ground-type switch-ins hard if you're determined to play Galvantula as a suicide lead. Other moves, like HP Ice and Giga Drain, are rendered unviable by their low Base Power, and Galvantula is too frail to take advantage of Giga Drain's healing even though his Life Orb set loved it in the past generation.
Galvantula does not need much team support - keeping Rocks and Spikes off the field is nice, as it allows him a final switch in to revenge kill a slower mon or set up Sticky Web a second time, but only Rapid Spin is usable as Defog takes your own Web off of the field. That's about the extent of the support Galvantula needs to do his job.
Countering Galvantula is relatively easy - it's hard to prevent him from getting up Sticky Web, but it's easy to kill him off so he can't get it up again after you Defog or Rapid Spin it away. One way is to lead with a priority user (not Crawdaunt or Azumarill, obviously) that can bring Galvantula down to his Sash as he sets up the Web and then take him out before he can Volt Switch away. Faster Fake Out users can flinch Galvantula and then take him out before he can even set up Sticky Web, but a good player will spot that strategy immediately and just hard-switch out. Mamoswine can set up Stealth Rock along side Galvantula and threaten with Icicle Spear, and Cloyster can do the same by setting up Shell Smash on the Web and then attacking with Icicle Spear or Rock Blast. Note that a good Galvantula player will just go for Thunder upon seeing a Cloyster, meaning that this strategy is only viable when running Focus Sash over White Herb or King's Rock. No matter how tempted you are to bring in an Espeon, Xatu, or Mega Absol in on Galvantula, that will almost never turn out well as most Galvantula users will predict that and go straight for a Bug Buzz or Thunder on your switch in. The same goes for Defog users - don't switch in a Mandibuzz, Latias or Crobat to immediately remove Sticky Web. Save them until after Galvantula is dead. Outside of these strategies, you can always just nail Galvantula with a neutral STAB or a Super Effective coverage move, as nearly every Pokémon in the tier can 2HKO Galvantula. You'll have to live with Sticky Web and Volt Switch shenanigans, but it's not too hard to take the electric arachnid out of the game. Also note that you can play around Sticky Web with Fliers and Levitators, although the former often have trouble dealing with Galvantula himself and common variants of the latter are often accounted for by Galvantula users while team-building.
GALVANTULA AS A TEAM PLAYER
Like I mentioned before, Galvantula is exceedingly easy to stick on teams. It requires little to no support to function, and you'd be hard-pressed to find a team that owuldn't appreciate outspeeding the opponent all the time. However, there is one team archetype that really appreciates Galvantula's presence more than any other, and that would be Hyper Offense. HO teams are known for being susceptible to priority, and have been overshadowed by Bulky Offense and Semi-Stall in this priority-dominated metagame. Sticky Web allows HO teams to invest EVs in bulk over Speed, making them infinitely more frightening, as you can't really on just a Conkeldurr or Crawdaunt or Talonflame to clean up most or all of the team. An example of a team that uses Galvantula well might be:
Galvantula @ Focus Sash
Compund Eyes
Timid
252 Sp Atk/4 Sp Def/252 Speed
~Sticky Web
~Thunder
~Bug Buzz
~Volt Switch/Energy Ball
Bisharp @ Lum Berry/Dread Plate
Defiant
Adamant
124 HP/252 Atk/132 Speed
~Swords Dance
~Sucker Punch
~Iron Head
~Substitute/Knock Off
Aegislash @ Life Orb/Spooky Plate
Stance Change
Brave/Quiet Nature
252 Atk/252 Sp Atk/4 Sp Def
~Shadow Ball
~Shadow Sneak
~Iron Head/King's Shield
~Sacred Sword
Gyarados @ Gyaradosite
Intimidate
Adamant
252 HP/252 Atk/4 Speed
~Waterfall
~Dragon Dance
~Iron Head/Stone Edge
~Earthquake
Dragonite @ Weakness Policy
Multiscale
Adamant
240 HP/252 Atk/16 Speed
~Dragon Claw
~Dragon Dance
~Earthquake/Fire Punch
~Extreme Speed/Roost
Excadrill @ Air Balloon
Mold Breaker
Adamant
252 HP/252 Atk/4 Speed
~Earthquake
~Swords Dance
~Rapid Spin
~Rock Slide
~~~
Thanks for reading the BBL's fourth Pokémon of the Week Analysis! Feel free to leave thoughts, suggestions, comments, and questions below!