Master Mew
Level 7
- Joined
- Aug 23, 2010
- Messages
- 3,638
- Reaction score
- 8
❆ Break the Ice ❆
A few notes about this team:
1.) It is very gimmicky.
2.) It runs the already unpopular weather condition Hail in a meta where the popularity of weather in general has declined.
3.) It runs some weird pokémon choices.
4.) It is designed with Battle Spot Doubles (Bring-Six-Choose-Four) in mind and, as such, ignores the Evasion Clause (see: Piloswine).
This set is designed to work one of two ways, depending on what I'm up against:
1.) The primary strategy here, as evidenced by the first four pokemon, is HailRoom. Lead with Jynx and Abomasnow, set up Trick Room in the first turn, then the frail Jynx will either put an opponent to sleep with Lovely Kiss or die trying and be replaced by Articuno, who fares well in the Hail with perfect accuracy Blizzard and reliable recovery in RestTalk. Piloswine can replace Abomasnow and gains an evasion boost in the Hail, while hitting both foes with Earthquake - which Articuno is immune to.
2.) Trick Room can be foregone entirely, swapping in Frost Rotom and Weavile for Jynx and either Articuno or Piloswine as each situation dictates.
"Why did you opt for Piloswine over Mamoswine?"
Because Mamoswine is hideous.
I'd really appreciate any input you can offer! Mono-type teams are awkward and Ice types in general are pretty tricky to run with so I have no delusions that this team is without flaws. I'm pretty flexible with any improvements you might suggest, I'd just really like to hang onto: 1.) the mono-type theme, and 2.) Articuno (the 'mon itself, the moveset, IV/EV spread, etc. are up for discussion).
What'cha think?
A few notes about this team:
1.) It is very gimmicky.
2.) It runs the already unpopular weather condition Hail in a meta where the popularity of weather in general has declined.
3.) It runs some weird pokémon choices.
4.) It is designed with Battle Spot Doubles (Bring-Six-Choose-Four) in mind and, as such, ignores the Evasion Clause (see: Piloswine).
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This set is designed to work one of two ways, depending on what I'm up against:
1.) The primary strategy here, as evidenced by the first four pokemon, is HailRoom. Lead with Jynx and Abomasnow, set up Trick Room in the first turn, then the frail Jynx will either put an opponent to sleep with Lovely Kiss or die trying and be replaced by Articuno, who fares well in the Hail with perfect accuracy Blizzard and reliable recovery in RestTalk. Piloswine can replace Abomasnow and gains an evasion boost in the Hail, while hitting both foes with Earthquake - which Articuno is immune to.
2.) Trick Room can be foregone entirely, swapping in Frost Rotom and Weavile for Jynx and either Articuno or Piloswine as each situation dictates.
"Why did you opt for Piloswine over Mamoswine?"
Because Mamoswine is hideous.
I'd really appreciate any input you can offer! Mono-type teams are awkward and Ice types in general are pretty tricky to run with so I have no delusions that this team is without flaws. I'm pretty flexible with any improvements you might suggest, I'd just really like to hang onto: 1.) the mono-type theme, and 2.) Articuno (the 'mon itself, the moveset, IV/EV spread, etc. are up for discussion).
What'cha think?
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