ShinyFlareon
bowtie coconut birb
- Joined
- Dec 24, 2007
- Messages
- 7,134
- Reaction score
- 48
Got a few ideas for a sun team in mind, since a lot of my favorite pokemon can abuse it. Keep in mind I can't get PO to run on my computer, so this team won't be seeing any testing anytime soon.
Ninetales@Leftovers
Ability: Drought
Nature: Modest
EVs: 128 HP / 252 SpA / 20 SpD / 108 Spe
-- Sunny Day
-- SolarBeam
-- Flamethrower
-- Will-O-Wisp
I saw this set on Smogon and was intrigued by it. Sunny Day basically gives me a lot more control over the weather. I can use it on Politoed switches to get rid of the rain temporarily, as well as T-tar and Hippowdon's sand if I predict right. More sun = more chances to abuse SolarBeam. Flamethrower over Fire Blast for PP, and since it'll still do a hefty chunk of damage in the sun.
Tangrowth@Life Orb
Ability: Chlorophyll
Nature: Naive
EVs: 252 Atk / 4 SpA / 252 Spe
-- Power Whip
-- Hidden Power (Fire)
-- Rock Slide
-- Growth
If my calcs are correct, Tangrowth's Power Whip can OHKO any variant of T-tar, Politoed, and even Hippowdon even with a Naive nature. Naive is to try and deal with Scarfers, particularly Politoed. Rock Slide for neutral hits on Heatran as well as partial Flying types.
Donphan@Lefotvers
Ability: Sturdy
Nature: Impish
EVs: 252 HP / 4 Atk / 252 Def
-- Stealth Rock
-- Rapid Spin
-- Earthquake
-- Toxic
Rapid Spinner. I was contemplating changing the EVs to 252 HP / 80 Atk / 176 Def and putting Ice Shard over Toxic for things like Dragonite and Landorus, but I'm not sure.
Sawsbuck@Life Orb
Ability: Chlorophyll
Nature: Adamant
EVs: 136 HP / 252 Atk / 4 SpD / 116 Spe
-- Swords Dance
-- Horn Leech
-- Return
-- Nature Power
Standard SD sweeper. He comes in after Tangrowth has softened things up a bit, sets up, and goes to town.
Volcarona@Leftovers
Ability: Flame Body
Nature: Bold
EVs: 224 HP / 252 Def / 8 SpD / 24 Spe
-- Quiver Dance
-- Firey Dance
-- Bug Buzz
-- Morning Sun
A rather standard Bulky Quiver Dance set. It's meant to come in late game after I've got the weather securely on my side and clean up.
Dragonite@Leftovers
Ability: Multiscale
Nature: Careful
EVs: 252 HP / 252 SpD / 4 Spe
-- Roost
-- Thunder Wave
-- Dragon Tail
-- Substitute/Earthquake
A special defensive force on the team. Spreading Paralysis around supports the rest of the team a lot, and Dragon Tail, though not very effective, breaks any Air Balloons floating around. Considering EQ over Sub because I really don't have an effective way to deal with Heatran otherwise, but then I'm open to status.
I'm considering trying to fit a Specs Chandelure on this team somewhere, or an Aromatherapy/Healing Wish Liligant. But I'm not entirely sure where.
Ninetales@Leftovers
Ability: Drought
Nature: Modest
EVs: 128 HP / 252 SpA / 20 SpD / 108 Spe
-- Sunny Day
-- SolarBeam
-- Flamethrower
-- Will-O-Wisp
I saw this set on Smogon and was intrigued by it. Sunny Day basically gives me a lot more control over the weather. I can use it on Politoed switches to get rid of the rain temporarily, as well as T-tar and Hippowdon's sand if I predict right. More sun = more chances to abuse SolarBeam. Flamethrower over Fire Blast for PP, and since it'll still do a hefty chunk of damage in the sun.
Tangrowth@Life Orb
Ability: Chlorophyll
Nature: Naive
EVs: 252 Atk / 4 SpA / 252 Spe
-- Power Whip
-- Hidden Power (Fire)
-- Rock Slide
-- Growth
If my calcs are correct, Tangrowth's Power Whip can OHKO any variant of T-tar, Politoed, and even Hippowdon even with a Naive nature. Naive is to try and deal with Scarfers, particularly Politoed. Rock Slide for neutral hits on Heatran as well as partial Flying types.
Donphan@Lefotvers
Ability: Sturdy
Nature: Impish
EVs: 252 HP / 4 Atk / 252 Def
-- Stealth Rock
-- Rapid Spin
-- Earthquake
-- Toxic
Rapid Spinner. I was contemplating changing the EVs to 252 HP / 80 Atk / 176 Def and putting Ice Shard over Toxic for things like Dragonite and Landorus, but I'm not sure.
Sawsbuck@Life Orb
Ability: Chlorophyll
Nature: Adamant
EVs: 136 HP / 252 Atk / 4 SpD / 116 Spe
-- Swords Dance
-- Horn Leech
-- Return
-- Nature Power
Standard SD sweeper. He comes in after Tangrowth has softened things up a bit, sets up, and goes to town.
Volcarona@Leftovers
Ability: Flame Body
Nature: Bold
EVs: 224 HP / 252 Def / 8 SpD / 24 Spe
-- Quiver Dance
-- Firey Dance
-- Bug Buzz
-- Morning Sun
A rather standard Bulky Quiver Dance set. It's meant to come in late game after I've got the weather securely on my side and clean up.
Dragonite@Leftovers
Ability: Multiscale
Nature: Careful
EVs: 252 HP / 252 SpD / 4 Spe
-- Roost
-- Thunder Wave
-- Dragon Tail
-- Substitute/Earthquake
A special defensive force on the team. Spreading Paralysis around supports the rest of the team a lot, and Dragon Tail, though not very effective, breaks any Air Balloons floating around. Considering EQ over Sub because I really don't have an effective way to deal with Heatran otherwise, but then I'm open to status.
I'm considering trying to fit a Specs Chandelure on this team somewhere, or an Aromatherapy/Healing Wish Liligant. But I'm not entirely sure where.