lavandula
Well-Known Member
- Joined
- Mar 1, 2015
- Messages
- 952
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I noticed that in Pokemon GO, type effectiveness is no longer x2, but x1.25
That makes previously x4 effectiveness becomes only x1.56 damage.
Is it possible, that due to the introduction of Super Moves, the calculations for type effectiveness is changed?
A similar change was observed in Gen 6, where critical hits are changed from x2 damage to x1.5 damage.
If so, how would you think this changes the metagame?
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I personally think if it were true, it can be a good touch. Otherwise, why bother using a Super Move when your opponent can be easily KO'ed?
However, it might make the game really stall-ish.
Also, a type effectiveness of only x1.25 hardly makes any difference. So it's basically like dumbing down the game. It means that type effectiveness isn't as important as before anymore.
I do hope they keep immunities though.
That makes previously x4 effectiveness becomes only x1.56 damage.
Is it possible, that due to the introduction of Super Moves, the calculations for type effectiveness is changed?
A similar change was observed in Gen 6, where critical hits are changed from x2 damage to x1.5 damage.
If so, how would you think this changes the metagame?
-------------------------------------------------------------------
I personally think if it were true, it can be a good touch. Otherwise, why bother using a Super Move when your opponent can be easily KO'ed?
However, it might make the game really stall-ish.
Also, a type effectiveness of only x1.25 hardly makes any difference. So it's basically like dumbing down the game. It means that type effectiveness isn't as important as before anymore.
I do hope they keep immunities though.