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Good luck trying to use them with Aurorus' pathetic attack stat.If Aurorus comes back hope he learns Ice hammer and Draco hammer
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Good luck trying to use them with Aurorus' pathetic attack stat.If Aurorus comes back hope he learns Ice hammer and Draco hammer
Good luck trying to use them with Aurorus' pathetic attack stat.
Well, I would say that Johto's rematches did take away from the game, but that was due to how the PokéGear calls were handled. Yes, Joey, I know you have a Rattata and you consider him the best, but could you stop calling me that frequently?- To have trainer rematches again. It worked fine on Omega Ruby and Soul Silver, for instance, and it lets you get easier experience for your Pokemon. And this mechanic has been always optional in the aforementioned games, so it wouldn't detract from the overall story.
Well, I would say that Johto's rematches did take away from the game, but that was due to how the PokéGear calls were handled. Yes, Joey, I know you have a Rattata and you consider him the best, but could you stop calling me that frequently?
Wonder Room doesn't affect the attack stats....always something a little more, what if with wonder room?
All the animations for following Pokémon already exist. The walking/running animations used for the Kanto Pokémon in LGPE were found in the data of USUM. Same goes for the overworld Pokémon in SwSh.To have a chosen Pokemon following my avatar. I know it is easy to suggest because, compared to the Let's Go games, SW/SH do have 400 Pokemon as of today, and more coming the expansions. But I don't see why they couldn't do this (maybe limit the Pokemon that can follow you , like the ones that already have motion programmed in the overworld?)
They already have the walking/running animations of all Pokémon so that isn’t an issue at all...To have a chosen Pokemon following my avatar. I know it is easy to suggest because, compared to the Let's Go games, SW/SH do have 400 Pokemon as of today, and more coming the expansions. But I don't see why they couldn't do this (maybe limit the Pokemon that can follow you , like the ones that already have motion programmed in the overworld?)
- To have voice acting. That would be cool albeit a lot of extra work.
They already have the walking/running animations of all Pokémon so that isn’t an issue at all...
Same, with the added fact of having to play games with VA, but no subtitles. It was the 90's... where they forgot there were people that had hearing disabilities. There are also some accents that are hard for me to understand (like Cammy's from Street Fighter IV)I've seen a lot of comments around the net (often Twitter) with people saying they want voice acting in the Pokémon games but I really, really don't personally.
I often see people cite that they hate having to read the dialogue to their kids, but I grew up playing games with no voice acting and see the reading element as a good bit of education for kids.
What about an option to turn off the voice acting? Is that a thing games even do? I'm sorta in between voice acting and no voice acting--the somewhat awkward mouth movements and especially Piers' performances made me more warm to the idea--where depending on the situation I may or may not want it. Having the option would be a win-win for everyone.I've seen a lot of comments around the net (often Twitter) with people saying they want voice acting in the Pokémon games but I really, really don't personally.
I often see people cite that they hate having to read the dialogue to their kids, but I grew up playing games with no voice acting and see the reading element as a good bit of education for kids.
Also often the voices in games just sound off to how the character sounds in my head - Zelda's English voice in Breath of the Wild is a good example, the voice grated on me so much that having the option to switch language and have subtitles being added with the DLC was a massive blessing. I completely understand what they were going for with the voice but it annoyed the hell out of me!
Pokemon hasn't set a precedent of having all voice acted lines so I honestly don't think a large amount of people will be upset that the game lacks total voice acting. I mean, not even the lack of all Pokemon severely hampered the sales of SwSh, which is something people expected, and that has been the standard for over a decade.but because if you voice act one line, there tends to be an expectation that All lines are voice acted, which is a significant drain on developmental resources
I feel like plenty of games with voice acting also had lots of dialogue, or, at least, not a significant amount less than Pokemon so I feel that voice acting would have a small to negligible effect on the amount of dialogue, especially if not every line is voice acted.Not to mention, when voice acting comes into play, total lines of dialogue tends to shrink, for obvious reasons. I'd rather have more text with more lore about Pokemon rather than fewer lines, even if they are superbly voice acted.
Pokemon hasn't set a precedent of having all voice acted lines so I honestly don't think a large amount of people will be upset that the game lacks total voice acting. I mean, not even the lack of all Pokemon severely hampered the sales of SwSh, which is something people expected, and that has been the standard for over a decade.
I figure voice acting could be reserved for just major cutscenes, such as Rose's beginning speech or Piers' songs, without causing much fuss nor a large drain in resources.
I feel like plenty of games with voice acting also had lots of dialogue, or, at least, not a significant amount less than Pokemon so I feel that voice acting would have a small to negligible effect on the amount of dialogue, especially if not every line is voice acted.
What about an option to turn off the voice acting? Is that a thing games even do? I'm sorta in between voice acting and no voice acting--the somewhat awkward mouth movements and especially Piers' performances made me more warm to the idea--where depending on the situation I may or may not want it. Having the option would be a win-win for everyone.
- Post game increases the level of All wild pokemon to 60, not just in the wild area
Nooooooo. I hated that in the wild area. It just made every Pokémon harder and more annoying to catch, and hatching eggs there more frustrating.
It also makes raising weaker Pokémon (especially those hatched from eggs) less exciting since you can't really battle with them for a while.It would also annoy me. I like to catch things at the lowest levels possible and then evolve at the right level or at the earliest time possible, so I wouldn't like it either.
Yes please! As it is, Anticipation is currently a useless ability under most circumstances. This would make the ability much more worth it in the long run, especially if it helps those those moves become more viable.Would make Anticipation allow the user to use Disable, Encore, Spite, Torment react to that move it reveals when the user moves first before the target can.