- Joined
- Jun 5, 2016
- Messages
- 11,647
- Reaction score
- 26,882
No thanks, water types are already powerful enough. That’s one of the best types to use.I would make it so Water types can't be burned.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
No thanks, water types are already powerful enough. That’s one of the best types to use.I would make it so Water types can't be burned.
No thanks, water types are already powerful enough. That’s one of the best types to use.
I would make it so Water types can't be burned.
water types have healing moves and abilities for healing that ... some buffs but not whole type.
water but not skin and biological tissue...
we have abilities against burn, maybe check what ones...
know, but it makes no sense Water types can get burned, while Grass and Electric types cannot be hurt by Stun Spore.
Pokémon with the Water Veil, Water Bubble, or Comatose Abilities are completely immune to being burned. Pokémon with the Ability Heatproof will only lose half the HP each turn, Pokémon with Leaf Guard will be protected from status conditions in harsh sunlight. Pokémon with Guts are immune to the damage-reducing side effect (in addition to the regular attack increase the Ability grants), while Pokémon with Magic Guard are immune to the HP loss (but still suffer from the attack drop).
The moves Safeguard and Misty Terrain (for grounded Pokémon) will protect the party from status conditions for five turns. A Pokémon behind a substitute cannot be burned, except due to Synchronize or a held Flame Orb.
If Sparkling Aria would heal the user too, maybe Life Dew could do that too?
ps. grass i understand to be immune to grass inducing paralysis, electricity may protect from that effect if it causes it.
That relies on abilities though.
It just doesn't make sense that a type that is supposed to take out Fires, can be burned by it.
Yeah, but it doesn't make sense that Water types can be burned, while Fire types can not (While Water is used to take out fires).
Water isn’t really enough to take out most fires. Stuff like electrical fires and oil fires are immune to water. It helps but certainly isn’t fully effective. That’s why water type isn’t outright immune to fire.It just doesn't make sense that a type that is supposed to take out Fires, can be burned by it.
This itself is a lazy assumption.
When developing a game, it's good to try to be economical where possible. Consider that the Wild Area is a centerpiece feature of these games - in such a wide expanse, most players are going to be traveling by bike a lot of the time. Since there are areas like the Lake of Outrage and the Axew's Eye that can only be accessed by crossing the water, as well as Pokémon Dens situated in the middle of lakes, it makes good sense to have a smooth transition from land travel to water travel. Integrating the "surf" mechanic into the bike streamlines mobility so that players don't have to dismount their bikes and summon a dedicated Pokémon or deal with a sequence of text boxes whenever they want to go on water.
What I do find strange about the Rotom Bike is its "lore," for lack of a better term. By comparison, the Corviknight Taxi service and even the rail systems are built into the setting in a way that makes sense and adds a degree of worldbuilding - you can easily see how these services would play a significant role in Galar's day-to-day lifestyle, as well as the region's commercial economy. But despite the prominence of Rotom-based technology in Galar, the Rotom Bike is not actually something well-known - in fact, the one you receive is the first of its kind, invented by some random "scientist" (who uses a Doctor skin for some reason) who finds himself twice being menaced by Team Yell. It's bizarrely circumstantial, when it would make perfect sense for one of Galar's many corporations to capitalize on the demand that people exploring the Wild Area would naturally create for bikes. You could easily tie it in with Rose's business conglomerate, especially since it's League staffers who host the Rotom Rally. Simply have Macro Cosmos issue new bikes to Gym Challengers for free upon reaching a certain checkpoint in the Gym Challenge (and then upgrading it for water travel at a later checkpoint), while selling them on the market for non-Challengers.
2. Have Pokemon Jobs offer more rewards.
you know, i don't think i've ever used pokemon jobs in all of my time playing swsh. supposedly it's for EV training, but it's also a super slow method of it when i can just buy vitamins and go that route, instead. there's pretty much no incentive of any sort for it? it's a cute idea, but the execution left much to be desired. i keep forgetting it's even a thing, sadly.