- Jan 1, 2014
- Reaction score
And the next gen afterwards has a large scale war as a,central plot device
Well, maybe the 'hat' is what actually people remember the character best by. Yes, we customize them, but the player characters, by default, are Brendan and May. They represent us, but in the form of Brendan and May formats.I don't understand that statement. Customisation in general would allow the easy identification of your character. I would hope that customisation will improve with every new game, and I hope that will lead to the option of not wearing a hat, hopefully sooner rather than later.They said in an interview they don't let you take off the hat because they use it as a way to identify the protagonist.Since my X and Y outfit is almost certainly going to come back (or at least, something similar) there's only two things I really hope for.
1) The ability to go hatless.
I wouldn't worry to much about having to be fashionable in Hoenn. Seems more fitting for the big, fancy, Lumiose that thrives on popularity than anywhere else. Also, being fashionable just generally entails doing everything you can do in Lumiose. Make PR Videos, go to the Museums, work at the hotel, go to cafes and restaurants, buy sh*t you don't need (Premier Balls, I believe are a considerable boost if you buy them one at a time). Doesn't really take long at all; it can actually be done in one sitting.I personally hope they either make the whole "fashionableness" (IIRC?) mechanic a little more tangible and less mysterious or do away with it altogether. I never did unlock the Lumiose Boutique, and that leaves the clothing options even more limited than they already are. And I usually play as the male PC.
Yeah, the PSS pretty much requires customization so you can keep track of your friends and acquaintances. And since the PSS is probably not leaving, neither is customization.I sure hope trainer customizations are in the game, since it made every player feel distinct and unique. If everyone looked exactly the same, I don't think interacting with others would be as interesting.
I don't see why they'd bother mentioning how practical their clothes are if there isn't a "change clothes" option.Of course you can choose a boy or girl, and instead of a rival, it mentions the opposite character will appear to act as your “support”. It does not mention the ability to change clothes, but only that their clothes are light and unique activewear for easy movement and traversing around the great outdoors.