- Joined
- Sep 27, 2007
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To be honest, neither faint nor near death feel like accurate descriptions of what we actually see in the game; a "fainted" Pokémon can still move giant boulders, chop down trees, or fly across the country.
I feel the setting really does not hold up to ethical scrutiny very well. Likely because--if I recall correctly--it was originally inspired by the collecting element rather than the adventuring and battling part, and then some Dragon Quest style RPG systems were put in to give meat to the bones. You can come up with headcanon (I have a few myself) to explain away the whole thing but it probably won't match every adaptation or scene in the game.
I do like that the anime gave Pokémon more agency than the games, even leaving a trainer they dislike.
I feel the setting really does not hold up to ethical scrutiny very well. Likely because--if I recall correctly--it was originally inspired by the collecting element rather than the adventuring and battling part, and then some Dragon Quest style RPG systems were put in to give meat to the bones. You can come up with headcanon (I have a few myself) to explain away the whole thing but it probably won't match every adaptation or scene in the game.
I do like that the anime gave Pokémon more agency than the games, even leaving a trainer they dislike.
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