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Two rival spymasters know the secret identities of 36 agents. Their teammates know the agents only by their CODENAMES.
In Codenames, two teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of their team, whilst avoiding those that belong to the opposing team. And everyone wants to avoid the assassin as that's an instant loss!
Codenames: Win or lose, it's fun to figure out the clues.
Hey there everyone, and welcome to my latest non-mafia game, and my first game back in a while, Codenames! As you can see this is the third edition of the game, you can find the first two editions here: I II
You can have a look at these games to get a gist of how to play, but the rules are below as well!
In Codenames, two teams compete by each having a Spymaster give one word clues which c-an point to multiple words on the board. The other players on the team attempt to guess their team's words while avoiding the words of the other team.
After communicating with your team, (in-thread) you must mention myself, with the guesses you want Bolded aswell as in the order you want them guessed in.
Spymasters must also mention myself and their team mates when they post their clue.
Turns will be 48 hours long, but will end earlier if guessed before the 48 hours is up, we will be playing 3 rounds, with the same teams so each player has a chance at being Spymaster!
Please do ask questions if you are unsure about anything! There is easily a possibility where i've missed something or not explained something too well. The game is simple enough and as mentioned you can refer to the past games if necessary to get a quick idea!
In Codenames, two teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of their team, whilst avoiding those that belong to the opposing team. And everyone wants to avoid the assassin as that's an instant loss!
Codenames: Win or lose, it's fun to figure out the clues.
Hey there everyone, and welcome to my latest non-mafia game, and my first game back in a while, Codenames! As you can see this is the third edition of the game, you can find the first two editions here: I II
You can have a look at these games to get a gist of how to play, but the rules are below as well!
In Codenames, two teams compete by each having a Spymaster give one word clues which c-an point to multiple words on the board. The other players on the team attempt to guess their team's words while avoiding the words of the other team.
Players split into two teams: Team Aqua & Team Magma . One player of each team is selected as the team's spymaster; the others are field operatives.
Twenty-five code name cards, each bearing a word, are laid out in a 6x6 rectangular grid, in random order. A number of these words represent Magma (or red) agents, a number represent Aqua (or blue) agents, one represents The Protagonist, and the others represent innocent bystanders.
The teams' spymasters are given a randomly-dealt map card showing a 6x6 grid of 36 squares of various colors, each corresponding to one of the code name cards on the table. Teams take turns. On each turn, the appropriate spymaster gives a verbal hint about the words on the respective cards. Each hint may only consist of one single word and a number. The spymaster gives a hint that is related to as many of the words on his/her own agents' cards as possible, but not to any others – lest they accidentally lead their team to choose a card representing an innocent bystander, an opposing agent, or the protagonist.
The hint's word can be chosen freely, as long as it is not (and does not contain) any of the words on the code name cards still showing at that time, rhyming words are not allowed.
We are playing this game with one-word clues, no abbreviations and no hyphenates. The Scrabble dictionary is the official arbiter of closed compounds and any acronyms that have entered common speech. If it’s in the Scrabble dictionary, it’s allowable.
The hint's number tells the field operatives how many words in the grid are related to the word of the clue. It also determines the maximum number of guesses the field operatives may make on that turn. Field operatives must make at least one guess per turn, risking a wrong guess and its consequences. They may also end their turn voluntarily at any point thereafter.
For example, lets say two words you're looking for are Stream and River, your hint could be Water + 2, which means you have two guesses to find the words. You may not choose any number more than 5 for your guesses.
When a code name card is pointed out, I will highlight the text with the correct colour to symbolise that it has been guessed such as Magma, Aqua, Bystander.
If the assassin is pointed out, the game ends immediately, with the team who identified him losing. If an agent of the other team is pointed out, the turn ends immediately, and that other team is also one agent closer to winning. If an innocent bystander is pointed out, the turn simply ends.
Twenty-five code name cards, each bearing a word, are laid out in a 6x6 rectangular grid, in random order. A number of these words represent Magma (or red) agents, a number represent Aqua (or blue) agents, one represents The Protagonist, and the others represent innocent bystanders.
The teams' spymasters are given a randomly-dealt map card showing a 6x6 grid of 36 squares of various colors, each corresponding to one of the code name cards on the table. Teams take turns. On each turn, the appropriate spymaster gives a verbal hint about the words on the respective cards. Each hint may only consist of one single word and a number. The spymaster gives a hint that is related to as many of the words on his/her own agents' cards as possible, but not to any others – lest they accidentally lead their team to choose a card representing an innocent bystander, an opposing agent, or the protagonist.
The hint's word can be chosen freely, as long as it is not (and does not contain) any of the words on the code name cards still showing at that time, rhyming words are not allowed.
We are playing this game with one-word clues, no abbreviations and no hyphenates. The Scrabble dictionary is the official arbiter of closed compounds and any acronyms that have entered common speech. If it’s in the Scrabble dictionary, it’s allowable.
The hint's number tells the field operatives how many words in the grid are related to the word of the clue. It also determines the maximum number of guesses the field operatives may make on that turn. Field operatives must make at least one guess per turn, risking a wrong guess and its consequences. They may also end their turn voluntarily at any point thereafter.
For example, lets say two words you're looking for are Stream and River, your hint could be Water + 2, which means you have two guesses to find the words. You may not choose any number more than 5 for your guesses.
When a code name card is pointed out, I will highlight the text with the correct colour to symbolise that it has been guessed such as Magma, Aqua, Bystander.
If the assassin is pointed out, the game ends immediately, with the team who identified him losing. If an agent of the other team is pointed out, the turn ends immediately, and that other team is also one agent closer to winning. If an innocent bystander is pointed out, the turn simply ends.
After communicating with your team, (in-thread) you must mention myself, with the guesses you want Bolded aswell as in the order you want them guessed in.
Spymasters must also mention myself and their team mates when they post their clue.
Turns will be 48 hours long, but will end earlier if guessed before the 48 hours is up, we will be playing 3 rounds, with the same teams so each player has a chance at being Spymaster!
Please do ask questions if you are unsure about anything! There is easily a possibility where i've missed something or not explained something too well. The game is simple enough and as mentioned you can refer to the past games if necessary to get a quick idea!
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