• All content from the former Roleplaying Games forum has been merged into the Writers' Workshop forum. You can find more information in this thread.

    We hope to see you roleplaying away soon!
  • The World Beyond Restructure is now finished! Check out the update here!
  • The 2020 staff drive for Bulbagarden is now live! If you're interested in joining the Bulbagarden staff team (whether it be forums, social media, or more!) then you're encouraged to apply!
  • Hey everyone! The Writer's Workshop is hosting an exciting event, Trainers of Fanfiction! It's a community event focused around your characters!

Codenames

Moderator
Joined
Mar 1, 2015
Messages
3,376
Reaction score
1,667
  • Thread starter
  • Staff
  • #1
128425


Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES.
In Codenames, two teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin.
Codenames: Win or lose, it's fun to figure out the clues.


Hello TWR, and welcome to my latest game, a non mafia game named Codenames. This is based of a real board game (info here) that I'm going to be hosting on the forum here. In Codenames, two teams compete by each having a Spymaster give one word clues which can point to multiple words on the board. The other players on the team attempt to guess their team's words while avoiding the words of the other team.

Let's get straight into the rules:
Players split into two teams: red and blue. One player of each team is selected as the team's spymaster; the others are field operatives.

Twenty-five code name cards, each bearing a word, are laid out in a 5×5 rectangular grid, in random order. A number of these words represent red agents, a number represent blue agents, one represents an assassin, and the others represent innocent bystanders.

The teams' spymasters are given a randomly-dealt map card showing a 5×5 grid of 25 squares of various colors, each corresponding to one of the code name cards on the table. Teams take turns. On each turn, the appropriate spymaster gives a verbal hint about the words on the respective cards. Each hint may only consist of one single word and a number. The spymaster gives a hint that is related to as many of the words on his/her own agents' cards as possible, but not to any others – lest they accidentally lead their team to choose a card representing an innocent bystander, an opposing agent, or the assassin.

The hint's word can be chosen freely, as long as it is not (and does not contain) any of the words on the code name cards still showing at that time, rhyming words are not allowed.

We are playing this game with one-word clues, no abbreviations and no hyphenates. The Scrabble dictionary is the official arbiter of closed compounds and any acronyms that have entered common speech. If it’s in the Scrabble dictionary, it’s allowable.

The hint's number tells the field operatives how many words in the grid are related to the word of the clue. It also determines the maximum number of guesses the field operatives may make on that turn, which is the hint's number plus one. Field operatives must make at least one guess per turn, risking a wrong guess and its consequences. They may also end their turn voluntarily at any point thereafter.
For example, lets say two words you're looking for are Stream and River, your hint could be Water + 3, which means you have three guesses to find the words. You may not choose any number more than 5 for your guesses.

When a code name card is pointed out, the game master (myself or a MoD if applicable) covers that card with an appropriate identity card – a blue agent card, a red agent card, an innocent bystander card, or the assassin card – as indicated on both the spymasters' map of the grid. If the assassin is pointed out, the game ends immediately, with the team who identified him losing. If an agent of the other team is pointed out, the turn ends immediately, and that other team is also one agent closer to winning. If an innocent bystander is pointed out, the turn simply ends.

The game ends when all of one teams words are guessed, or the assassin is found.

Now, I understand that's a lot to go off, but honestly the game is fairly simple when it comes to actually playing.

I need 4-8p for this game, and they then will be split into two teams, Red & Blue.

 
Last edited:
Brutally Honest
Joined
Nov 6, 2018
Messages
2,604
Reaction score
1,057
Codenames is fun, I've never actually played the regular edition only Disney & NSFW.

Sign me up, this'll be interesting.
 
Head of Engineering
Joined
Dec 19, 2009
Messages
1,754
Reaction score
515
I'll join. Played this a lot, both Regular and Picture versions, as well as Duet. :)
 
Moderator
Joined
Mar 1, 2015
Messages
3,376
Reaction score
1,667
This is the 20th day of sign-ups, meaning role PMs will be sent tomorrow, and the game will start shortly after
 
Moderator
Joined
Mar 1, 2015
Messages
3,376
Reaction score
1,667
@ZinnLav
@Max1996
@Pika_pika42
@Tood
@Midorikawa
@jdthebud

Role PMs have been sent to the spymasters
The teams have been decided

Team Red:
jdthebud (Spymaster)
ZinnLav
Tood


Team Blue:
Pika_pika42 (Spymaster)
Midorikawa
Max1996


If you guys want different team names just for a bit of fun let me know and I will change it. Once Spymaster's confirm they have the boards, I will start the game, turns will be a maximum of 48 hours, and if clue is given you will be skipped. We will only play one game. Please remind yourself of the rules, and don't hesitate to ask any questions, as the game may be slightly confusing to those that haven't played before. (Red team will go first) Guesses will be made publicly in this thread, the only thing kept secret is the boards themselves.

Spymaster's please confirm you have been sent your board, in jdthebud's case you may start the game with a word then a number of guesses you will allow your team. (Preferably please tag myself, and your team mates so they are notified it is their turn)

Guesser's must bold their answers, and I will take the first answers that are bolded, even if you decide to change your mind

Good luck, and have fun!
 
Moderator
Joined
Mar 1, 2015
Messages
3,376
Reaction score
1,667
I'll add you all now, I forgot. And to let everyone know, the only thing in the Role Pm is the codenames board, everything else is done in thread. Hence only spymasters have it.

All spectators should now be in the PMs, my mistake!
 
Brutally Honest
Joined
Nov 6, 2018
Messages
2,604
Reaction score
1,057
@jdthebud Ready when you are?

@Calvin ッ Shouldn't there be a public board too? (How do we know where to guess Water 3 if there's no words to pick from)
 
Moderator
Joined
Mar 1, 2015
Messages
3,376
Reaction score
1,667
@jdthebud Ready when you are?

@Calvin ッ Shouldn't there be a public board too? (How do we know where to guess Water 3 if there's no words to pick from)
Oh man, my mistake I thought I posted it in the teams list post, I have the picture on my PC so if you can give me a few minutes I'll jump back on and put it in that post and a new one, sorry about that ://
 
Codenames Board for Players
Moderator
Joined
Mar 1, 2015
Messages
3,376
Reaction score
1,667
This post has been threadmarked for easier access, the table will also be posted with the updates I provide and things like that. Sorry for missing it!
SPYLEADDRESSBUFFALODUCK
GHOSTLOCKLINEDOCTORCODE
CONTRACTGRASSBARKBRUSHSOUND
DATEORGANHORNBOXBERLIN
LAPPILOTROBINFISHNUT
 
Moderator
Joined
Mar 1, 2015
Messages
3,376
Reaction score
1,667
It has just passed 48 hours, I will give jdthebud an extra 24 hours from this posts timestamp, reason being that Red team goes first because they have nine words to reveal, whereas blue has eight. However, should jdthebud not reply within the 24 hours, the turn will be passed to blue team.
 
Top