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I'm building a single player team in Black 2, and so far it consists of: espeon, serperior, keldeo(resolute forme), zoroark, and lampent.
Any tips on a sixth member?
I'm stumped on what to fill out my trick room team with. So far, the team consists of the following:
Reuniclus
Ability: Magic Guard
Nature: Quiet
Item: Life Orb
EV's: 252 HP, 252 Sp. ATK, 4 DEF
Moves: Trick Room, Psychic, Thunder, Recover
Katherine (Escavalier)
Ability: Shell Armor
Nature: Brave
Item: Shell Bell
EV's: 252 HP, 252 ATK, 4 Sp. DEF
Moves: Swords Dance, Megahorn, Pursuit, Iron Head
Ferrothorn
Ability: Iron Barbs
Nature: Relaxed
Item: Focus Sash
EV's: Having trouble remembering right now but I think it's 252 HP, 252 DEF, 4 Sp. DEF.
Moves: Spikes, Power Whip, Explosion, Leech Seed
Machamp
Ability: No Guard
Nature: Brave
Item: Choice Band
EV's: 252 HP, 252 ATK, 4 DEF
Moves: Dynamic Punch, Stone Edge, Fire Punch, Ice Punch
Slowking
Ability: Regenerator
Nature: Quiet
Item: Leftovers (for the time being, the sixth member of this team may snatch that up, then I'd hafta think of something better.)
EV's: 252 HP, 252 Sp. ATK, 4 DEF
Moves: Trick Room, Flamethrower, Scald, Nasty Plot
And that brings me to the gaping hole in my team. Just don't know what to stick there. I was thinking Spiritomb because I think he's pretty neat but too slow to do any good in a non-trick room team, but the more I look at him, the less thrilled I am with him. I'm a huge fan of golurk, and his speed fits the theme, but I've already got a couple strong physical sweepers an I don't think I can afford any more dark/ghost weaknesses. While we're on the subject of things I can't afford more of, fire weaknesses. I like steel types a little too much, so I need to make a conscious effort to stay away from saturating my teams with them. (bronzong had been a contestant before slowking showed up) I was thinking maybe some kind of special wall is in order, I do have some fantastic Blissey breeding stock left over from when I got one for my friend but, *shrug* I dunno.
Anyhow, just looking for some fresh perspective. Can anyone help a guy out?
[EDIT] I'm looking though a few things and I've narrowed it down some. I keep looking at Togekiss. It's way faster than anything else I've got, but I'm thinking maybe that wouldn't be such a terrible thing. Can anyone talk me into it or suggest something better?
I am offering a capturing servic3e in gen. v what Pokemon should i use?
Now I've been toying with ideas for a (doubles) team that wins with tricky tactics and strange strategies. Here are four Pokemon I've thought of already (don't actually have in-game)
. . .
This team is for tournies from the official site where you select four of your 'mons to battle four of your opponents' 'mons
Any help welcome
Why do you need a Celebi lure? Breloom is the perfect Celebi lure... Also, I suggest you change Tornadus-I's item to Life Orb.
I'd suggest Jellicent for your final teamslot. The Ghost/Water typing gives you double STAB in rain and the ghost immunity. It can learn Ice Beam, but Jelli tends to do best as a specially defensive wall, so it won't hit that hard. I'd suggest this set.... (you might want to check smogon for other options, but it's not up right now, so.... yeah).
Jellicent @ Leftovers
Bold
Cursed Body
248 HP / 216 Def / 44 Spe
~ Will-O-Wisp
~ Recover
~ Scald
~ Taunt
This one works as a physical wall because you mentioned that you needed a counter to dragons and most of those run physical sets. Jelli runs a good specially defensive set too, though.
i just like having a lure on most of my teams to be honest. even though i probably don't need one, especially since specs keldeo has asinine strength, i just like having one to bait out and kill celebi or damage it to the point where it can't really stomach two of celebi's hits and live. nonetheless, you're definitely right when you say i don't need a lure.
you're right when you say that breloom is a good celebi lure, especially considering that i have both low sweep and spore, which puts the little onion bulb under a lot of pressure. i like the idea of jellicent, especially since i have entry hazards and with both stealth rock and spikes i feel it's sort of imperative to have a spinblocker. cursed body is a lot of fun, too; i run that set when i use jellicent, although i use more speed (usually ~68 to outpace other jellies). however, what do you think of landorus-therian? with the (rather notable) exception of the lati twins, i feel like it would handle dragons more competently than jellicent, having intimidate and whatnot, and hidden power ice to hit dragonite, salamence, and garchomp 4x effectively off of a solid 105 base special attack; despite the -satk nature, it still 2hkos all of them iirc, or puts them into ko range for either breloom or politoed. i feel like that would be more reliable than will-o-wisp to dispatch dragons, but i'm not sure.
i'll try out both, since i feel like the alakazam i'm using isn't exactly optimal. i'm of the conviction that every team needs a reliable fighting resistance lest it be shit on by terrakion. thanks for your suggestion, i'm going to use it now.
re: life orb on tornadus-i, it's something that i considered, but it puts the genie on a timer... which, especially without a spinner and wish support, isn't a switch i'm inclined to make. not only that, but life orb betrays itself instantly, whereas sharp beak tornadus functions almost like a 'lure' (there i am with that word again). i can kill something with hurricane, then smash their tyranitar with focus blast -- provided i hit, of course. i'm not exactly well-versed with teams like this, so thank you for your help.
Hi, I really have no clue what I'm doing so I thought this would be the perfect place for advice. I'm making a team of some-sort, and I'm completely lost on where to go with it. I'm thinking a possible rain team, but this is what I have so far.
Seaking (Lightning Rod)+ Mystic Water or Life Orb
Waterfall
Return
Megahorn
Poison Jab
EV's
252 Attack / 156 Speed / 100 Special Defense
Lucario (Justified)+ Metronome
Bone Rush
Close Combat
Stone Edge
Extreme Speed
EV's
252 Attack / 130 Speed/ 126 Defense
Milotic (Marvel Scale) + Leftovers
Surf
Ice Beam
Rest
Sleep Talk
EV's
252 HP / 172 Defense / 70 Special Attack
I do have Seaking set as my lead, so unless you recommend to completely scrap him, I'd love suggestions working around him/suggestions that cover my current weaknesses, and I would really like to take use of Lucario's Justified ability somehow, so I've also been contemplating a Dark type Pokemon. If my team is a mess right now, I'd really love to know. Any help I can get will be much appreciated, thanks!