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Complete My Team!

I'm thinking of building a Fossil Team, but I'm not sure which six pokemon I should use. I've been reading several articles but more than half were like 'but even with these options they're pretty much useless so you're better off using other pokemons'. ;_; I love the fossil pokemons - and I'm planning to polish them proudly.

To begin with, I have all the fossils available except Auroras (which I can trade for). I'm planning to use a Rampardos, Cradily, Aerodactyl, and the T-rex (forgot the name). I also have Relicanth. None of them have Hidden Abilities, though, I could probably trade for those once Bank is available

1. What other two pokemon should I use?
2. Should I replace Aerodactyl with Archeops? Or should I use both?
3. Any other opinions?

I'll get to EV training and movesets later, I just want to know which fossils are good to use for now.

Armaldo
Omastar
Kabutops
Bastiodon
Carracosta
Archeops
Auroras
 
I've never been good at building competitive teams, but I've been getting some tips and borrowing ideas from mor experienced team-builders, and this is how my team is looking so far, though I'm not sure what kind of Pokemon I should be looking for to fill Spot #6. hoping I can get some suggestions for who should fill my 6th slot, before I go ahead and make a RMT thread.

Greninja @ Expert Belt
Ability: Protean
EVs: 252 Spd / 252 SpAtk / 4 HP
Timid Nature
- Hydro Pump
- Dark Pulse
- Ice Beam
- Spikes

Charizard @ Charizardite X
Ability: Blaze / Tough Claws
EVs: 140 HP / 252 Atk / 112 Spd
Adamant Nature
- Dragon Dance
- Dragon Claw / Outrage
- Flare Blitz
- Earthquake

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: [Haven't EV trained yet]
Relaxed Nature
- Stealth Rock / Spikes
- Gyro Ball
- Power Whip
- Leech Seed

Galvantula @ Focus Sash
Ability: Compoundeyes
EVs: 4 HP / 252 SpAtk / 252 Spd
Timid Nature
- Thunder
- Bug Buzz
- Sticky Web
- Volt Switch

Rotom-W @ Leftovers
Ability: Levitate
EVs: [Haven't EV trained yet]
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Thunderbolt

[6th Pokemon goes here]

Edit: I just realized I put Leech Seed down for Galvantula for some reason. Replaced it with Volt Switch
 
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I've never been good at building competitive teams, but I've been getting some tips and borrowing ideas from mor experienced team-builders, and this is how my team is looking so far, though I'm not sure what kind of Pokemon I should be looking for to fill Spot #6. hoping I can get some suggestions for who should fill my 6th slot, before I go ahead and make a RMT thread.

Greninja @ Expert Belt
Ability: Protean
EVs: 252 Spd / 252 SpAtk / 4 HP
Timid Nature
- Hydro Pump
- Dark Pulse
- Ice Beam
- Spikes

Charizard @ Charizardite X
Ability: Blaze / Tough Claws
EVs: 140 HP / 252 Atk / 112 Spd
Adamant Nature
- Dragon Dance
- Dragon Claw / Outrage
- Flare Blitz
- Earthquake

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: [Haven't EV trained yet]
Relaxed Nature
- Stealth Rock / Spikes
- Gyro Ball
- Power Whip
- Leech Seed

Galvantula @ Focus Sash
Ability: Compoundeyes
EVs: 4 HP / 252 SpAtk / 252 Spd
Timid Nature
- Thunder
- Bug Buzz
- Sticky Web
- Leech Seed

Rotom-W @ Leftovers
Ability: Levitate
EVs: [Haven't EV trained yet]
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Thunderbolt

[6th Pokemon goes here]

Sableye @ Leftovers
Ability: Prankster
EVs: 252 HP/4 Def/252 Sp Def
Careful Nature
-Taunt
-Will-O-Wisp
-Recover
-Foul Play/Knock Off

As a Sticky Web Team with a Sashvantula suicide lead, it is imperative that your opponent does not remove your hazards once they are set, as Galvantula will not stick around long enough to reset Sticky Web. Sableye, as a Ghost, spinblocks. But there is a reason to use him over any other Ghost - his priority Taunt is by far the most reliable answer to Defog users in the game. Taunt is the only way to stop Defog, as even if you switch in a Magic Bouncer the field is still cleared, and Sableye is the only Prankster that spinblocks besides Mega Banette, who can't be with Mega Charizard X on the same team.

Obviously, this Sableye would break Item Clause with your current team. I recommend Scarf Rotom with Hydro Pump, Thunderbolt, Volt Switch, and Trick to remedy this, as Sableye can spread Burns and act as a wall more reliably than your current Rotom due to Prankstet WoW and Recover.
 
My team is good so far lol
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Well thx enjoy k ill battle you if you want lol
 
standard ou

Gardevoir (F) @ Gardevoirite ** MIKEY BASS
Trait: Trace -> Pixiliate
EVs: 80 HP / 176 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Psychic
- Will-O-Wisp
- Hyper Voice
- Focus Blast / Taunt

Tyranitar (M) @ Chople Berry ** THANKYOUBRANCH
Trait: Sand Stream
EVs: 248 HP / 28 Atk / 16 Spd / 216 SDef
Careful Nature (+SDef, -SAtk)
- Stealth Rock
- Pursuit
- Stone Edge
- Superpower / Low Kick / Fire Blast (sassy obvs. for this)

Manaphy (?) @ Leftovers ** CONTEMPT
Trait: Hydration
EVs: 252 Spd / 4 SDef / 252 SAtk
Timid Nature (+Spd, -Atk)
- Tail Glow
- Psychic
- Surf
- Ice Beam

Keldeo-R (?) @ Choice Specs ** TOKYO
Trait: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Scald
- Hydro Pump
- Secret Sword
- Icy Wind

I've been using CB Genesect + Defog Latias in the last two slots, but I'm not sure if I like that arrangement. Obviously, this sort of team has problems with a lot of things (I have to be really careful against Aegislash, for instance, but I can usually lure it in with Gardevoir and cripple it). Having another strong Fighting resistance would probably go a long way, but I'm unsure of what this should be. I was thinking a stallbreaker Tornadus (Taunt / Hurricane / Focus Blast / U-turn or Heat Wave, presumably) and something else, but I don't know. I really like the concept of this team, however; the vast majority of the things that give Gardevoir problems are dealt with really nicely by Keldeo. Moreover, Gardevoir's Will-o-Wisps make annoying Pokemon like Scizor and Tyranitar considerably more manageable. Essentially, Gardevoir breaks holes into opposing teams with its ridiculous Hyper Voices for Keldeo to clean up late-game. Naturally, this works a lot better against defensive teams than offensive ones because my current team does not have a lot of speed behind it. It does have a lot of power, but it can be managed easily by heavily offensive teams. Does anyone have any suggestions as to how I could potentially better this team? Taunt might be interesting, but I like Focus Blast a lot more.
 
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I've been thinking about making a Doubles Trick Room team and at the moment, these are the Pokemon I'm considering for it

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpDef
Relaxed Nature (+Def, -Speed)
~Stealth Rock
~Gyro Ball
~Power Whip
~Leech Seed

Reuniuclus @Life Orb
Abiltiy: Magic Guard
EVs: 192 HP / 64 DEF / 252 SpAtk
Quiet Nature (+SpAtk, -Speed)
Moves:
~Psyshock
~Shadow Ball
~Trick Room
~Focus Blast

Ampharos @ Ampharosite
Ability: Static/Mold Breaker
EVs: 252 SpA / 252 HP / 4 Def
Quiet Nature (+SpAtk, -Speed)
~Discharge
~Dragon Pulse
~Power Gem
~Focus Blast

Dusclops @ Eviolite
Ability: Pressure
EVs: 252 HP / 4 Def / 252 SpDef
Sassy Nature (+SpDef, -Speed)
~Trick Room
~Will-O-Wisp
~Helping Hand
~Pain Split

Talonflame @ ???
Abiltiy: Gale Wings
EVs: 252 HP / 252 Atk/ 4 ?
Adamant Nature? (+Atk, -SpAtk)
~Brave Bird
~Flare Blitz
~Roost
~???

Honestly don't know much about pokemon that'd be viable on a Trick Room team, so any suggestions are welcome!

EDIT: Updated with suggestions from friends, still need a 6th pokemon
 
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110px-641Tornadus-Therian.png
Tornadus-T (M) @ Life Orb ** FREEFALLING
Trait: Regenerator
EVs: 4 Atk / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Taunt
- Knock Off / Heat Wave / Air Slash
- Hurricane
- Focus Blast

110px-130Gyarados-Mega.png
Gyarados (F) @ Gyaradosite ** QUEEN IS DEAD
Trait: Intimidate -> Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Ice Fang
- Earthquake

I started using this core yesterday to a fair amount of success. In my opinion, Tornadus-T is an extremely underrated Pokemon in this metagame; in spite of its only worthwhile stab (currently) being a 70% accurate move, it's an incredibly formidable force due to its incredible speed tier and the sheer power of LO Hurricanes. Because of the combination of Regenerator, strong STAB moves, Knock Off, and Taunt, stall teams actually have a surprising amount of trouble with Tornadus-T, especially since their most common way of dealing with it is Chansey, which is incapable of doing more than one hundred damage per turn to it, while Tornadus can strip it of its Eviolite via Knock Off and subsequently do upwards of 40% to it with Focus Blast. Yet Chansey isn't the only Pokemon that it can trouble; virtually no Pokemon enjoy having their item removed, and those which do not mind Knock Off generally do mind taking a Life Orb Hurricane with the potential exception of Charizard-Y.

That is not to say that Tornadus-T does not have its issues, however: as mentioned before, its damage-dealing moves outside of Rain are extremely unreliable, each standing at a paltry 70% accuracy. On another note, it has no means of dealing with Rotom-W. While it does not enjoy taking Life Orb-boosted Hurricanes and Focus Blasts, Rotom-W is capable of taking both a Hurricane and a Focus Blast with Stealth Rock down even when physically defensive and can either Pain Split to regain its health or Volt Switch out.

The issue of Rotom-W is essentially where Gyarados comes in. Mega Gyarados is capable of removing most of the threats that can force out Tornadus-T, notably Rotom-W, and can break down more balanced teams for Tornadus-T to come out late-game and hopefully sweep, or vice versa. Playing with Gyarados is a task that requires a fair amount of caution and knowledge of the metagame, especially when one considers the vastly different weaknesses and resistances of each form. In general, I would only Mega Evolve Gyarados when I am certain that I will need the extra damage or when it would help me take a hit from opposing threats such as Aegislash or some sort of hard-hitting Psychic- or Ghost-type Pokemon.

What else should I run? I'm loath to use Sand, but it's been very effective when paired with Toxic Hippowdon since Tornadus-I and Hippo can break down more defensive teams without a cleric almost effortlessly through the collective virtues of Toxic + Knock Off + Taunt + SR. Rain would be good for obvious reasons, but I don't think Rain is nearly as strong as Sand in this metagame and slapping Politoed on a team would give me an obvious SR weak.
 
I've seen teams that can run dual weathers, so it isn't out of the question. (Go to youtube and search "EPIC CASTFORM SWEEP" for an example, although do read the fine print.)

Your team ATM suffers from a lack of priority though. If running dual weather, maybe Kabutops + Hippo? Kabutops benefits from both (to the point where it can outspeed the whole unboosted metagame in the rain) and makes a terrifying sweeper if given a setup opportunity. I don't have any other advice, but my favorite Kabutops set is
Kabutops@Lum Berry/Air Balloon/Sash
Jolly (So you can outspeed stuff outside rain)
252 Atk/252 Spe/4 HP
Rapid Spin/Waterfall
Stone Edge/Rock Slide(Matter of preference.)
Aqua Jet
Swords Dance
 
Trying to build a competitive team to use in the Battle Maison and later in Wi-Fi battles.
I'm looking for help in finding partners for these pokémon:

Talonflame
Ability: Gale Wings
Item: Sharp Beak
Nature: Adamant
EV: 192 HP 252 Atk 4 Def 60 Spd
Moves:
Brave Bird
Roost
Flare Blitz
Swords Dance


Tyranitar:
Item: Tyranitarite
Nature: Jolly
EV: 4 HP 252 Atk 252 Spd
Moves:
Dragon Dance
Stone Edge
Earthquake
Crunch


Charizard:
Item: Charizardite Y
Nature: Modest
EV: 4 HP 252 Sp.Atk 252 Spd
Moves:
Air Slash
Solarbeam
Heat Wave
Roost

Also, if you don't like any of the movesets, please tell me how I can make it better.
Thanks
 
Life Orb over Sharp Beak on Talonflame.
Conflicting weather is almost never a good idea.

Try replacing Tyranitar with something that doesn't get sand up, or use this set:
Tyranitar @ Choice Scarf
Unnerve
Jolly
Unsure about EVs.
Pursuit
Stone Edge
Earthquake
Ice Punch
 
Life Orb over Sharp Beak on Talonflame.
Conflicting weather is almost never a good idea.

Try replacing Tyranitar with something that doesn't get sand up, or use this set:
Tyranitar @ Choice Scarf
Unnerve
Jolly
Unsure about EVs.
Pursuit
Stone Edge
Earthquake
Ice Punch

Conflicting weather being suboptimal is one thing, but you should also never run 2 Megas on the same team. Anyways, Lilligant or Victreebel would be good to abuse Sun and cover the Water weakness all three share.
 
I agree with the conflicting weather not being a great choice, but I don't agree with having only one Mega on your team. That way
it's harder to predict which pokemon you'll mega evolve during a wifi-battle.

Perhaps replacing your Tyranitar with a (mega)Kangaskhan. (with high speed and attack)
Fake out
power up punch
facade
rock slide


good luck
 
I agree with the conflicting weather not being a great choice, but I don't agree with having only one Mega on your team. That way
it's harder to predict which pokemon you'll mega evolve during a wifi-battle.

Perhaps replacing your Tyranitar with a (mega)Kangaskhan. (with high speed and attack)
Fake out
power up punch
facade
rock slide


good luck

During the Battle Maison and Battle Spot, sure having 2 Megas is fine. But assuming he means 6v6 competitive matches when he says Wi Fi Battles, 2 Megas is a bad idea and MegaMom is banned. If he means Battle Spot then yeah go for it, but Return and Sucker Punch/Earthquake are better than Façade and Rock Slide.
 
I agree with the conflicting weather not being a great choice, but I don't agree with having only one Mega on your team. That way
it's harder to predict which pokemon you'll mega evolve during a wifi-battle.

Perhaps replacing your Tyranitar with a (mega)Kangaskhan. (with high speed and attack)
Fake out
power up punch
facade
rock slide


good luck

During the Battle Maison and Battle Spot, sure having 2 Megas is fine. But assuming he means 6v6 competitive matches when he says Wi Fi Battles, 2 Megas is a bad idea and MegaMom is banned. If he means Battle Spot then yeah go for it, but Return and Sucker Punch/Earthquake are better than Façade and Rock Slide.

Well, still not sure I agree :).. If you're battling online (single, double or triple) not knowing what your opponent will do is key. And with two mega your opponent won't know for sure which mega
you'll bring to the battle (in a single, double battle) or which one you'll evolve during a 6v6. I would however change rock slide for earthquake because of the flying types of the other two. But I would keep
facade, I don't like Return (because of the friendship aspect) and I like that Facade doubles in power when your pokemon is burned/poisoned/paralysed. anyway, so many trainers, so many strategies. :)
 
Return is reliable, Façade is not. There isn't really a question there.

As for having 2 Megas, you have to think about opportunity costs. Is your Tyranitar not being allowed to hold an item worth the chance to MEvolve it on the off chance that CharY would be unsuited for a given situation? I would say no. Assault Vest, Leftovers, etc are too valuable to pass up. Also consider that Charizard is an objectively bad Pokemon without Mega Evolution, and you realize that there is no situation in which TTar Mega Evolving will be of more use to your team than Charizard doing the same.
 
But I would keep
facade, I don't like Return (because of the friendship aspect) and I like that Facade doubles in power when your pokemon is burned/poisoned/paralysed.
Since you'll be leveling up your Kangaskhan it's almost a certainty that you'll get maximum friendship with it, giving Return a power of 102. Facade's power will most likely stay at 70 unless it gets hit with a status, which you don't want to be happening in the first place anyway.

About having 2 Megas, imagine if you took your logic to the extreme and brought 6 Megas. If you're doing it for the sake of having options then you're actually limiting yourself by bringing 2 plans to the table but only using 1, instead of sticking to 1 plan and strengthening it. Anyway, your opponent can't tell which one has a Mega Stone when you battle so might as well give the other Pokemon a different item. :)
 
Hi guys, I need advice adding a 6th mon to my team and/or replacing older ones.
Greninja [@Life Orb]
Ability: Protean
Nature: Hasty
Invested In: Mainly Sp Attack, but a little bit of everything else just in case.
Scald
U-Turn
Dark Pulse
Ice Beam
Greninja is the first Mon I generally send out. Kill anything I can, but the moment trouble turns up I use my high speed to get the hell out of there with STAB U-Turn.

Aggron [@Aggronite]
Ability: Sturdy/Filter
Nature: Careful
Invested In: Max Speed, the remainder tossed around to HP, Attack and Sp. Def
Automize
Iron Head
Earthquake
Aerial Ace (?)
Aggron takes up my Mega Slot and does a good job at it too. Automise without Mega Evolving First Turn to buff speed to 150 and using Sturdy as a Focus Sash in an emergency, then Mega Evolve Next Turn and spam Iron Head. He's also a great Fairy Buster.

Gengar [@?]
Ability: Levitate
Nature: Timid
Invested In: Max Speed and Sp. Attack.
Focus Blast
Shadow Ball
Sludge Bomb
Destiny Bond (?)
Gengar is also there to scare off fairies. 3 Immunities is nice, although her defences and HP are abysmal. I'm not sure I should use her over my Trevenant with Harvest in the box, but her Fairy-Busting is what's keeping her on the team atm.

Dragonite [@Weakness Policy]
Ability: Multiscale
Nature: Adamant
Invested In: Bit of everything but mostly Attack and HP.
Dragon Claw
Fly
Fire Punch
Thunder Wave
Dragonite's nice and bulky and can survive a 4x weakness hit off the bat, even high power ones like Blizzard. This lets it use it's weakness policy to unleash all hell. I'm not sure however if I should use Dragon Rush over Dragon Claw/Outrage, or if I should use it at all over Garchomp, although Chomp can be totally walled STAB-wise by Togekiss.

Infernape [@Fist Plate]
Ability: Iron Fist
Nature: Naive
Invested In: Max Attack and Speed
Fire Punch
Power Up Punch
Thunder Punch
Shadow Claw
The fist plate's there to buff Power Up Punch if the opponent is left on low HP, giving me a free Att. Boost. He's very frail but he seems to be quite a hard hitter.

So yeah, that's all atm. I'm thinking of either replacing Infernape, Dragonite or Gengar. The 6th mon is a variable atm, but I'm leaning towards Gardevoir- not sure though. What types should I look to have? All in all I seem to cover all the types in the game, but I'm not sure if I should go for an attacker, another wall, a phazer, staller, etc. What's the opinion?
 
Your EV spreads are suboptimal. When you find yourself investing in more than ~3 or 4 stats, you're generally doing it wrong. Also Fly and Aerial Ace are nonviable on Dragonite and Aggron respectively, and while their other moves are technically fine they could be optimized better. Rock Polish + Heavy Slam gives more power than Autotomize + Iron Head. Dragon Dance, Dragon Claw, Extreme Speed/Fire Punch, Roost/Earthquake is Weaknite's best set. Infer nape should be mixed to take advantage if its Naive nature, Overheat/Thunder Punch or HP Ice/U-Turn/Close Combat would be good. Gengar should hold Focus Sash. A specially defensive Pokémon would be ideal for your last slot, preferably one with Defog to support your Greninja/Infernape U-Turn core and to keep Dragonite's Multiscale intact. Latias or Sp Def Scizor would be good, or Sp Def Mandibuzz (run Knock Off over Foul Play as you'll have lower power output since you'll be in on Special instead of Physical threats), Tank Salamence (Defog/Roost/Draco Meteor or Dragon Tail/Hydro Pump, Fire Blast, or Earthquake with 252 HP/4 Def/252+ Sp Def and Intimidate), Zapdos, Togekiss, Mew etc. Lots of options.
 
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What EV spreads would you reccomend for the likes of Greninja and Dragonite? I'm going to keep Aggron's EVs as they suit my kind of gameplay, but those two could do with some tweaking. I'd go with your Mixed Attack Infernape if it weren't for Infernape's IVs being perfect excluding Sp. Att. Should I go with it anyway? I'm thinking of going with Sp. Def Mandibuzz due to it having useful typing and not sharing too many weaknesses with the others. What spread/moves would you suggest for her?
 
Mandibuzz would run 252 HP/4 Def/252+ Sp Def with Knock Off, Roost, Taunt/U-Turn/Toxic, Defog. Greninja should run 4 HP/252 Sp Atk/252 Speed. Dragonite should run the same but with Attack, or a more bulky spread if you've got ESpeed. Infernape should still go mixed but due to the imperfect Sp Atk go for Thunder Punch over HP Ice.
 
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