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Create a New Ability

Confidence: In a single battle it would act just like clear body where stat reductions do not work, but in a double/triple battle it would also randomly (maybe it should be a specific stat, but I can't decide on which one would make sense) increase both of your teammate(s) stats upon entering (like how intimidate works except for your own side). I thought this might be a good ability for Hawlucha, but also some other Pokemon too.
Also there should probably be an ability for grass types to gain hp back in sun like ice body, I am surprised this doesn't already exist.
 
Sand Dweller - ability to hide underground, like with dig but only activates in a certain Desert terrain(ground), comes only out for a turn when using physical attacks, lasts till terrain ends working.
(a sandworm pokemon, bug/ground , slow , good hp and defences, good physical attack, low special attack, with this ability)



-Remember Zen Mode?(Darmanitan)
Why not create new Modes and give them to new and old pokemon?
(But maybe make them activate not only by 50% Hp but also when they use the move of that type? or make the type change in battle pernament after activation for the duration of battle not depending on hp change? could work better then.)
Flare Mode , Aqua Mode, Terra Mode, Electro Mode, Spirit Mode, Gold Mode,
Sylph Mode, Glade Mode, Frost Mode, Draco Mode and so on.
 
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Temporal Warp: 2-turn moves only take one for all Pokémon on user's side, recharge turns for moves are nullified for all Pokémon on user's side. Also makes user levitate. Primal Dialga's ability
Spacial Warp: +3 chance of critical hit for all moves used by Pokémon on user's side. Does not let opponents switch out or run away. Also makes user levitate.
Primal Palkia's ability
Phoenix's Wings: User revives with 1/3 of health after it faints. It works after it switches out.
Primal/Mega Ho-Oh's ability.
Guardian's Scales: User is inmune to volatile and permanent status. Also works like Filter, reducing super effective damage by 1.5.
Primal/Mega Lugia's ability
Protean Maxima: changes type according to move used. Tacks in the boost of the plates while attacking. New Move called Creator Beam (200 BP 75 Acc.) changes type according to the opponents weakness Ex: Vs. Heatran Creator Beam turns into Ground Type.
Mega Arceus ability.
Distortion Wrath: All moves hit 3 times. 1st Full Power 2nd Half Power 3rd Quarter of Power. (Sort of like Parental Bond). It thematically fits because Mega Giratina basically eats the Distortion World so all the shadows in it attack at the same time. That's why for me there'd be only one Mega Giratina instead of 2 Mega Giratinas for each form.
Mega Giratina's ability.
Tao Power: Boosts Fire, Electric, Ice and Dragon moves by 50%. Doesn't include STAB so it's basically STAB for all the types with technical Adaptability.
Gray/Mega/Primal Kyurem or Original Dragon with Original name that is pure Dragon.
Inverse Field: Turns the battle into an inverse battle while switching in. Keeps the Dragon and Ground type resistances and immunities.
Perfect Zygarde's ability. So it basically can eat Electric, Fire, Ice, Fairy attacks and it can harm Fairy and Flying types. Still doesn't remove Dragon's weakness to Dragon but is super effective against Dragon too.
Life Giver: revives all fainted teammates with 15% health after switching in.
Primal Xerneas (pre-tree form) ability
Fairy/Grass
Death Absorber: drains 25% health from the opponent after switching in and heals half of the damage.
Primal Yveltal (pre-cocoon form) ability

I don't care if they are broken. Mega Rayquaza is broken already. And because it basically Mega Evolves by eating the Distortion World... surprise, surprise, Mega Giratina can hold whatever item it needs and it only needs Shadow Force. Because it is a fusion outside of battle, Gray Kyurem could hold items like Black and White can do. Perfect Zygarde is as Kyurem, only that it needs cells instead of the other two dragons. And Mega Arceus Mega Evolves by Creator Beam. Primal/Mega Ho-Oh/Lugia need the Rainbow/Silver Wing and Primal Dialga's/Palkia would need the Lustrous/Adamant Orbs. While Xerneas and Yveltal would use some new items I can't name because I suck at giving names so it can be holded back. Oh, and those items boost Fairy and Dark attacks, so Primal XY still have Fairy and Dark Aura practically.
 
Venomous: physical non-Poison attacks have a 20% chance of causing poisoning on impact.

Determinator: Defense and Special Defense are increased by one stage when health hits under 1/3 or lower.

Magic Tough: Non-status moves have a 20% chance of causing either a Sleep, Paralysis, or Burn condition on impact.

Demon Slayer: Psychic-type moves can hit Dark-types for neutral damage.

Supreme Evil: Dark-type and Ghost-type moves gain +1 priority.
 
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1.Flea Bites ( for a Flea based pokemon, maybe bug/dark???):
- powers up users moves x1,5 (when target has Thick Fat or Fur Coat it's x2)
-works only when facing a target that has Thick Fat, Fur Coat or is from the Field or Monster egg group or very heavy
(could be immune or easy avoid hits from pokemon of this egg groups)

2. Pure Acid (for a poison/psychic, poison/ghost , a witch, or alien??? pseudolegendary or legendary):
- user deals always damage by physical contact(like with rough skin),
- user is immune to steel type moves (maybe also fairy or rock???)
- users poison type moves can do damage to steel types but still can't poison them with status condition.

3. Neutral Ground or Null Terra - negates , removes all Terrains: Grassy, Misty, Electric and new ones ( For a fairy/ground dwarf mixed with groundhog(woodchuck, rodent) with a hammer or Pickaxe .)

4. Multihit: moves like Arm Thrust hit now from 4-8 times per use.(multi strike moves that normaly hit 2-5 times per use + x1,5???)

Liquid Steel: makes fire type moves not very effective against Steel Pokemon.

Invisible: a Ghost Ability that makes opponent moves 30% less accurate.
If Liquid Steel would also allow the user to be one be immune to special attacks on the first turn and in the second turn to physical attacks - and could change / activate by usement of some moves ?
-would you accept it?

-What if a fast pokemon could be immune to slower attacks due to a ability? the same goes for a second ability that grants immunity to faster moving foes.(only when they move first.)
-Imagine a pokemon with 65 speed that would be immune to attacks from pokemon that are faster then it.(Speed Well)
-Imagine a pokemon with 90 speed that is immune to attacks from pokemon that are slower then it.(Speed Force)
-I magine also a pokemon that would drain the speed of it's oponent every turn, its speed stats rises one stage while oponents falls one down at the same time (Drain speed)
They coould be electric, psychic, dark, ghost , diffrent typings. They could make more of these. Imagine what moves they could learn and how it would affect the game.
 
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1.Flea Bites ( for a Flea based pokemon, maybe bug/dark???):
- powers up users moves x1,5 (when target has Thick Fat or Fur Coat it's x2)
-works only when facing a target that has Thick Fat, Fur Coat or is from the Field or Monster egg group
(could be immune or easy avoid hits from pokemon of this egg groups)

2. Pure Acid (for a poison/psychic, poison/ghost , a witch, or alien??? pseudolegendary or legendary):
- user deals always damage by physical contact(like with rough skin),
- user is immune to steel type moves (maybe also fairy or rock???)
- users poison type moves can do damage to steel types but still can't poison them with status condition.

3. Neutral Ground or Null Terra - negates , removes all Terrains: Grassy, Misty, Electric and new ones ( For a fairy/ground dwarf mixed with groundhog(woodchuck, rodent) with a hammer or Pickaxe .)

4. Multihit: moves like Arm Thrust hit now from 4-8 times per use.(multi strike moves that normaly hit 2-5 times per use)


If Liquid Steel would also allow the user to be one be immune to special attacks on the first turn and in the second turn to physical attacks - and could change / activate by usement of some moves ?
-would you accept it?

-What if a fast pokemon could be immune to slower attacks due to a ability? the same goes for a second ability that grants immunity to faster moving foes.(only when they move first.)
-Imagine a pokemon with 65 speed that would be immune to attacks from pokemon that are faster then it.(Speed Well)
-Imagine a pokemon with 90 speed that is immune to attacks from pokemon that are slower then it.(Speed Force)
-I magine also a pokemon that would drain the speed of it's oponent every turn, its speed stats rises one stage while oponents falls one down at the same time (Drain speed)
They coould be electric, psychic, dark, ghost , diffrent typings. They could make more of these. Imagine what moves they could learn and how it would affect the game.
I think it would be too complicated and OP.
 
Sharp Blades - Increases the power of slashing and cutting moves by 50%.

That's the ability they should've given to Mega Gallade. I hope at least Mega Bisharp (if they give it a mega that is) gets a similar ability.
 
I think it would be too complicated and OP.
to OP and complicated?
which one?
the speed based ones? its not too coplicated, would be to OP?
maybe make it get 50% chance to avoid moves instead of beeing immune to them?
But if with right stats, movepool and type they could be nice legendaries.
 
to OP and complicated?
which one?
the speed based ones? its not too coplicated, would be to OP?
maybe make it get 50% chance to avoid moves instead of beeing immune to them?
But if with right stats, movepool and type they could be nice legendaries.
Yeah, the 50% chance sounds better.
 
I agree it still is a bit overpowered.
but remeber it depends on the stats and movepool of a pokemon.
Even if ability would be linked to other , there are always Mold Breakers, Trick Room and other posibilities to counter it?

Remember that by regulating the stats , type and movesets right it would be cool, to have a few or even a legendary pokemon like that.

New idea:

Invisibility:
-user is invisible on start of battle (oponent don't knows/sees the pokemon that was used)
only if it has this ability on the start , not if it needs mega evolution, then you know the pokemon.

-user can only be hit during invisible state with moves that attack all on the field or can't be evaded (Earthquake, Heat Wave, Surf, Shock Wave, Aura Sphere ) or have Mold Breaker or No Guard.

- user becomes visible during the turn when is self using a damage dealing move or hit with one of the moves or pokes with abilities above.

-user becomes invisible back during the next turn when it is not using a damage dealing move.

-Pokemon who could/should get it in future:
Kecleon (in mega form for sure, but could also in regular),
Mega Zoroark,
Giratina(when in primal),
Mega Parasect,
Vaporeon(or a other water poke),
Malamar,
Skarmory(stealth mode) ,
Mothim,
Froslass ,
Lanturn (electro-magnetic light manipulation)
-Nienetales/ Victiny / Delphox?

-Latias/Latios (as a move or rather ability change?)

-some other fairy , ghost, dark and psychic pokemon.
-maybe a non legendary dragon

What do You think about this one?
It could also be made a move 5 turns seperate from ability.(but the same rulez)
I always wanted something better then a type change.(abilities: Protean ; Color Change; move Camouflage)
 
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Abilities that auto-start Gravity or Trick Room upon entry would be really fun. :)
 
What about a ability for ice types that changes the oponents water type moves into ice type ones?
A fire/ice pokemon would like this.( Ice 1/4 damage)
 
didnt check but if they ever create a "Berserker" based pseudo-legendary and it would get a ability: Berserker,
then it would need to be something like :

-It will faint only after it used all its own moves against the oponent's pokemon.
(could get a move that allow it to repeat an attack till its oponent faints.)

-or it gets an extra turn to attack the oponent even if its faint (or could be a seperate ability:Last chance)
 
Fair Fight - The opponent's base stats change to match this Pokémon.

Knockback - As this Pokémon enters the battle, if the opposing Pokémon is lighter than this Pokémon, that opponent switches with a random one in the opponent's party.

Calming Aroma - If the opponent hits this Pokémon with a Physical move, there is a 75% chance of making that opponent drowsy.

Pressure Points - If this Pokémon is hit with a Fighting-type move, it boosts its Attack or Defense stat by 2.

Implantation - If this Pokémon is hit by a Physical attack, the attacker is seeded (like an automatic Leech Seed). Grass-type Pokémon are unaffected.
 
How about an ability that swaps both offensive and defensive stats each turn? o:
 
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