sets trick room on the field for five turns
whether or not this would end up bring broken isn't the point, but rather this is the first thing that came to mind lmao
These are definitely my favorite ideas so far, though I'd want the counter shield to also set it up as a terrain.Counter Shield
All "Super-effective" moves become "Not very effective" and all "Not very effective" moves become "Super-effective" when used against this Pokémon .
Basically Inverse Battles but as an ability, also a polar opposite regarding Wonder Guard that would throw players off their game thinking they have a type advantage they can use right off the bat.
I'd definitely prefer them over this, but the first idea that popped in my head is this:
If the opponent has selected a super effective move, the move selected by this Pokemon gains +1 priority.