Pixel the Eevee
An Eevee who likes dinosaurs
- Joined
- May 23, 2020
- Messages
- 2
- Reaction score
- 2
the Bounce would do the other half of intended damage
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An ability I can’t name (i am bad with names) that causes moves like flying press and body slam to have half damage, and the attacker would bounce off and get hurt. It could be used on squishy Pokémon like pyukymuku and as a hidden ability for snorlax.
Yeah, and the moves that this Ability would affect would be the ones that do double damage when the target is Minimized (which include Flying Press and Body Slam).An ability I can’t name (i am bad with names) that causes moves like flying press and body slam to have half damage, and the attacker would bounce off and get hurt. It could be used on squishy Pokémon like pyukymuku and as a hidden ability for snorlax.
Steel/Bug isn’t weak to flying... it’s literally impossible for a part steel type to be weak to flying.
And almost all metals conduct electricity, whether light or heavy. Conductivity does not depend on weight of a metal.
Electrical conductance does not depend on the weight of the metal.check their electrical properties....
Aluminium which is a light metal is a good conductor of electricity. Invalid argument.Bismuth and tungsten are two metals which are poor conductors of electricity. There are many, but some include Aluminum, Bismuth, Gallium, Indium, Lead, Thallium, Tin, Ununhexium, Ununpentium, Ununquadium, and Ununtrium.
(light metals)
Assuming that you’re alive a heavy metal is literally running through your veins (Iron in haemoglobin). Not al heavy metals are poisonous.Heavy metals are often assumed to be highly toxic or damaging to the environment.[91] Some are, while certain others are toxic only if taken in excess or encountered in certain forms.
its pokemon not everything needs to make 100% sense but would make both abilities get needed additions worth thinking of.First of all I know what heavy and light metals are.
Electrical conductance does not depend on the weight of the metal.
Aluminium which is a light metal is a good conductor of electricity. Invalid argument.
Assuming that you’re alive a heavy metal is literally running through your veins (Iron in haemoglobin). Not al heavy metals are poisonous.
Just because something has a possibility to happen does not mean it happens in every case,
The entire argument makes no sense since we don’t know which metals steel types are made of. Hell, some Pokémon can have both heavy metal and light metal abilities.
I would change Body Slam now we have Body Press.
Body Press does damage based on the defense
So i would make Body Slam do damage based on the attack.
Has paralyse effect and doubles power against minimize... thats not enough?
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Fibrous- for a steel or steel/ice pokemon, when in hail it doubles sp. defense and defense of the user
new ability... many ofensive, status changing , some defensive hmmm some strategic bc they play mind games with the oponent...
mind games....
- contact ability that causes the target to switch out when it attacks physically the user... (electric, poison, fire, ice, ghost,fairy)
- a ability that when user enters battle forces a target to switch out
this abilities would allow suction cups and sticky hold to be more important...
maybe Obvious or other abilities could also get addition to block effect?
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- a ability when hit by target then cause that target that it can't move on that turn. (psychic, dark, ghost, fairy, electric)
- a ability when entering battle causes that target can't move on that turn.
(would not affect Pokémon with Full Metal Body, Inner Focus, Oblivious, Scrappy, or Own Tempo. It would trigger Rattled. )
Body slam already uses the attack stat to calculate damage though...So i would make Body Slam do damage based on the attack.
Probably meant the opponent's attack stat,Body slam already uses the attack stat to calculate damage though...
"Not everything needs to make perfect sense" doesn't mean "there should be a change with no reason for it".its pokemon not everything needs to make 100% sense
I am gonna give you some name suggestions
The ability that forces the target to Switch out upon the user entering the battle - Chase Away
The ability that when entering battle, which causes the target not to move on the turn - Stasis
The ability when hit by target then causes that target it can't move on that turn (Its basically a ability form of Fake out).
Back to fixing up and improving some abilities (can you tell I enjoy this)
Early Bird: Quick awakening is cool and all but not when abilities like Insomnia exists or the terrains. Therefore, in addition to the quick awakening, when a Pokémon with Early Bird awakens, their next move receives +3 priority. After all, the early bird get the worm right? Therefore, this Pokémon will do their best to compensate for their lost time sleeping by striking first!
if worry seed would also deal damage to a pokemon when changing its ability to Insomania and double damage when its sleeping...
generaly Insomania should let a pokemon get hp restored or speed or maybe all stats rised one stage when oponent tries to put it aleep that would make it diffrent then Vital Spirit... most insomania users are weak by stats and typing... Insomania... Vital spirit could get then rising of attack stats.
Hmm, actually an interesting idea. I would imagine it works a bit like Gulp Missile, actually. And I don't think it has to be on a Poison-type, but more on a lizard Pokémon completely centered around the "lizards lose their tails" idea. But it does work.a disquise like substitute ability with use of its tail, you know lizards loose tail, and it would too.
But it activates after user loses 50% of its hp.
Tail sheding would be a nice name for this one.
I don't really think these are balanced. Making battles even more luck/hax-based than they already are is not going to end well, in my opinion.we have Quick draw, 20%...
Quick heal, the user has 20% chance to heal itself every turn with 25% of its hp.
Quick drain? the user has 20% chance each turn to drain 1/4 hp from target, increases to 50% while switching
Quick out, the user has 20% chance to switch itself out each turn